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Block entities with storage now correctly mark the chunk as dirty when their contents change.

http://forum.mc-server.org/showthread.php?tid=434&pid=8210#pid8210

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1515 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-05-26 15:29:43 +00:00
parent 5c3235ecdc
commit 84a7e14e86
6 changed files with 162 additions and 34 deletions

View File

@@ -11,11 +11,13 @@
#include "../BlockID.h"
#include "../ChestEntity.h"
#include "../DispenserEntity.h"
#include "../DropperEntity.h"
#include "../FurnaceEntity.h"
#include "../SignEntity.h"
#include "../NoteEntity.h"
#include "../JukeboxEntity.h"
#include "../Item.h"
#include "../ItemGrid.h"
#include "../StringCompression.h"
#include "../Entity.h"
#include "../OSSupport/MakeDir.h"
@@ -558,18 +560,14 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con
{
LoadChestFromNBT(a_BlockEntities, a_NBT, Child);
}
else if (strncmp(a_NBT.GetData(sID), "Trap", a_NBT.GetDataLength(sID)) == 0)
else if (strncmp(a_NBT.GetData(sID), "Dropper", a_NBT.GetDataLength(sID)) == 0)
{
LoadDispenserFromNBT(a_BlockEntities, a_NBT, Child);
LoadDropperFromNBT(a_BlockEntities, a_NBT, Child);
}
else if (strncmp(a_NBT.GetData(sID), "Furnace", a_NBT.GetDataLength(sID)) == 0)
{
LoadFurnaceFromNBT(a_BlockEntities, a_NBT, Child);
}
else if (strncmp(a_NBT.GetData(sID), "Sign", a_NBT.GetDataLength(sID)) == 0)
{
LoadSignFromNBT(a_BlockEntities, a_NBT, Child);
}
else if (strncmp(a_NBT.GetData(sID), "Music", a_NBT.GetDataLength(sID)) == 0)
{
LoadNoteFromNBT(a_BlockEntities, a_NBT, Child);
@@ -578,6 +576,14 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con
{
LoadJukeboxFromNBT(a_BlockEntities, a_NBT, Child);
}
else if (strncmp(a_NBT.GetData(sID), "Sign", a_NBT.GetDataLength(sID)) == 0)
{
LoadSignFromNBT(a_BlockEntities, a_NBT, Child);
}
else if (strncmp(a_NBT.GetData(sID), "Trap", a_NBT.GetDataLength(sID)) == 0)
{
LoadDispenserFromNBT(a_BlockEntities, a_NBT, Child);
}
// TODO: Other block entities
} // for Child - tag children
}
@@ -617,6 +623,34 @@ bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_
void cWSSAnvil::LoadItemGridFromNBT(cItemGrid & a_ItemGrid, const cParsedNBT & a_NBT, int a_ItemsTagIdx, int a_SlotOffset)
{
int NumSlots = a_ItemGrid.GetNumSlots();
for (int Child = a_NBT.GetFirstChild(a_ItemsTagIdx); Child != -1; Child = a_NBT.GetNextSibling(Child))
{
int SlotTag = a_NBT.FindChildByName(Child, "Slot");
if ((SlotTag < 0) || (a_NBT.GetType(SlotTag) != TAG_Byte))
{
continue;
}
int SlotNum = (int)(a_NBT.GetByte(SlotTag)) - a_SlotOffset;
if ((SlotNum < 0) || (SlotNum >= NumSlots))
{
// SlotNum outside of the range
continue;
}
cItem Item;
if (LoadItemFromNBT(Item, a_NBT, Child))
{
a_ItemGrid.SetSlot(SlotNum, Item);
}
} // for itr - ItemDefs[]
}
void cWSSAnvil::LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
{
ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
@@ -631,19 +665,7 @@ void cWSSAnvil::LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cPars
return; // Make it an empty chest - the chunk loader will provide an empty cChestEntity for this
}
std::auto_ptr<cChestEntity> Chest(new cChestEntity(x, y, z, m_World));
for (int Child = a_NBT.GetFirstChild(Items); Child != -1; Child = a_NBT.GetNextSibling(Child))
{
int Slot = a_NBT.FindChildByName(Child, "Slot");
if ((Slot < 0) || (a_NBT.GetType(Slot) != TAG_Byte))
{
continue;
}
cItem Item;
if (LoadItemFromNBT(Item, a_NBT, Child))
{
Chest->SetSlot(a_NBT.GetByte(Slot), Item);
}
} // for itr - ItemDefs[]
LoadItemGridFromNBT(Chest->GetContents(), a_NBT, Items);
a_BlockEntities.push_back(Chest.release());
}
@@ -665,19 +687,7 @@ void cWSSAnvil::LoadDispenserFromNBT(cBlockEntityList & a_BlockEntities, const c
return; // Make it an empty dispenser - the chunk loader will provide an empty cDispenserEntity for this
}
std::auto_ptr<cDispenserEntity> Dispenser(new cDispenserEntity(x, y, z, m_World));
for (int Child = a_NBT.GetFirstChild(Items); Child != -1; Child = a_NBT.GetNextSibling(Child))
{
int Slot = a_NBT.FindChildByName(Child, "Slot");
if ((Slot < 0) || (a_NBT.GetType(Slot) != TAG_Byte))
{
continue;
}
cItem Item;
if (LoadItemFromNBT(Item, a_NBT, Child))
{
Dispenser->SetSlot(a_NBT.GetByte(Slot), Item);
}
} // for itr - ItemDefs[]
LoadItemGridFromNBT(Dispenser->GetContents(), a_NBT, Items);
a_BlockEntities.push_back(Dispenser.release());
}
@@ -685,6 +695,28 @@ void cWSSAnvil::LoadDispenserFromNBT(cBlockEntityList & a_BlockEntities, const c
void cWSSAnvil::LoadDropperFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
{
ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
int x, y, z;
if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
{
return;
}
int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
{
return; // Make it an empty dispenser - the chunk loader will provide an empty cDispenserEntity for this
}
std::auto_ptr<cDropperEntity> Dropper(new cDropperEntity(x, y, z, m_World));
LoadItemGridFromNBT(Dropper->GetContents(), a_NBT, Items);
a_BlockEntities.push_back(Dropper.release());
}
void cWSSAnvil::LoadFurnaceFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
{
ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);