QtBiomeVisualiser: removed multithreading.
It was slowing things down, the granularity is too fine.
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@@ -142,7 +142,6 @@ static void biomesToImage(cChunkDef::BiomeMap & a_Biomes, Chunk::Image & a_Image
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BioGenSource::BioGenSource(QString a_WorldIniPath) :
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m_WorldIniPath(a_WorldIniPath),
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m_WorldIni(new cIniFile),
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m_Mtx(QMutex::Recursive)
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{
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reload();
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@@ -154,14 +153,11 @@ BioGenSource::BioGenSource(QString a_WorldIniPath) :
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void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk)
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{
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cBiomeGenPtr biomeGen;
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cChunkDef::BiomeMap biomes;
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{
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QMutexLocker lock(&m_Mtx);
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biomeGen = getBiomeGen();
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m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, biomes);
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}
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cChunkDef::BiomeMap biomes;
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biomeGen->GenBiomes(a_ChunkX, a_ChunkZ, biomes);
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releaseBiomeGen(biomeGen);
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Chunk::Image img;
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biomesToImage(biomes, img);
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a_DestChunk->setImage(img);
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@@ -173,52 +169,15 @@ void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChu
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void BioGenSource::reload()
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{
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cIniFile ini;
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if (!ini.ReadFile(m_WorldIniPath.toStdString()))
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{
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QMutexLocker lock(&m_Mtx);
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if (!m_WorldIni->ReadFile(m_WorldIniPath.toStdString()))
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{
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return;
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}
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m_AvailableGens.clear();
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return;
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}
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}
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cBiomeGenPtr BioGenSource::getBiomeGen()
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{
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QMutexLocker lock(&m_Mtx);
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// Return a generator from the cache, if available:
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if (!m_AvailableGens.empty())
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{
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cBiomeGenPtr res = m_AvailableGens.back();
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m_AvailableGens.pop_back();
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return res;
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}
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// No generator in cache available, create a new one:
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int seed = m_WorldIni->GetValueSetI("Seed", "Seed", 0);
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int seed = ini.GetValueSetI("Seed", "Seed", 0);
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bool unused = false;
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return cBiomeGenPtr(cBiomeGen::CreateBiomeGen(*m_WorldIni, seed, unused));
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}
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void BioGenSource::releaseBiomeGen(cBiomeGenPtr a_BiomeGen)
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{
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QMutexLocker lock(&m_Mtx);
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m_AvailableGens.push_back(a_BiomeGen);
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// Trim the cache if there are too many gens:
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int wantedNumGens = QThread::idealThreadCount();
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if (m_AvailableGens.size() > (size_t)(4 * wantedNumGens))
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{
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m_AvailableGens.resize(wantedNumGens);
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}
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m_BiomeGen.reset(cBiomeGen::CreateBiomeGen(ini, seed, unused));
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}
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