Implemented redstone comparators
They can be placed and toggled, but stills needs proper redstone support
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@@ -14,6 +14,7 @@
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#include "ItemBucket.h"
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#include "ItemCauldron.h"
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#include "ItemCloth.h"
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#include "ItemComparator.h"
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#include "ItemDoor.h"
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#include "ItemDye.h"
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#include "ItemFlowerPot.h"
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@@ -92,6 +93,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
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case E_ITEM_BOW: return new cItemBowHandler;
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case E_ITEM_BREWING_STAND: return new cItemBrewingStandHandler(a_ItemType);
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case E_ITEM_CAULDRON: return new cItemCauldronHandler(a_ItemType);
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case E_ITEM_COMPARATOR: return new cItemComparatorHandler(a_ItemType);
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case E_ITEM_DYE: return new cItemDyeHandler(a_ItemType);
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case E_ITEM_EGG: return new cItemEggHandler();
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case E_ITEM_ENDER_PEARL: return new cItemEnderPearlHandler();
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