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Implemented redstone comparators

They can be placed and toggled, but stills needs proper redstone support
This commit is contained in:
Tiger Wang
2013-09-18 18:27:21 +01:00
parent 480991d1ac
commit 846f1223f4
7 changed files with 186 additions and 2 deletions

View File

@@ -630,11 +630,13 @@ public:
// TODO: Any other transparent blocks?
// One hit break blocks
g_BlockOneHitDig[E_BLOCK_ACTIVE_COMPARATOR] = true;
g_BlockOneHitDig[E_BLOCK_BROWN_MUSHROOM] = true;
g_BlockOneHitDig[E_BLOCK_CARROTS] = true;
g_BlockOneHitDig[E_BLOCK_CROPS] = true;
g_BlockOneHitDig[E_BLOCK_FIRE] = true;
g_BlockOneHitDig[E_BLOCK_FLOWER_POT] = true;
g_BlockOneHitDig[E_BLOCK_INACTIVE_COMPARATOR] = true;
g_BlockOneHitDig[E_BLOCK_LOCKED_CHEST] = true;
g_BlockOneHitDig[E_BLOCK_MELON_STEM] = true;
g_BlockOneHitDig[E_BLOCK_POTATOES] = true;
@@ -655,6 +657,7 @@ public:
g_BlockOneHitDig[E_BLOCK_YELLOW_FLOWER] = true;
// Blocks that breaks when pushed by piston
g_BlockPistonBreakable[E_BLOCK_ACTIVE_COMPARATOR] = true;
g_BlockPistonBreakable[E_BLOCK_AIR] = true;
g_BlockPistonBreakable[E_BLOCK_BED] = true;
g_BlockPistonBreakable[E_BLOCK_BROWN_MUSHROOM] = true;
@@ -662,6 +665,7 @@ public:
g_BlockPistonBreakable[E_BLOCK_CROPS] = true;
g_BlockPistonBreakable[E_BLOCK_DEAD_BUSH] = true;
g_BlockPistonBreakable[E_BLOCK_FIRE] = true;
g_BlockPistonBreakable[E_BLOCK_INACTIVE_COMPARATOR] = true;
g_BlockPistonBreakable[E_BLOCK_IRON_DOOR] = true;
g_BlockPistonBreakable[E_BLOCK_JACK_O_LANTERN] = true;
g_BlockPistonBreakable[E_BLOCK_LADDER] = true;
@@ -694,6 +698,7 @@ public:
// Blocks that can be snowed over:
g_BlockIsSnowable[E_BLOCK_ACTIVE_COMPARATOR] = false;
g_BlockIsSnowable[E_BLOCK_AIR] = false;
g_BlockIsSnowable[E_BLOCK_BROWN_MUSHROOM] = false;
g_BlockIsSnowable[E_BLOCK_CACTUS] = false;
@@ -702,6 +707,7 @@ public:
g_BlockIsSnowable[E_BLOCK_FIRE] = false;
g_BlockIsSnowable[E_BLOCK_GLASS] = false;
g_BlockIsSnowable[E_BLOCK_ICE] = false;
g_BlockIsSnowable[E_BLOCK_INACTIVE_COMPARATOR] = false;
g_BlockIsSnowable[E_BLOCK_LAVA] = false;
g_BlockIsSnowable[E_BLOCK_LILY_PAD] = false;
g_BlockIsSnowable[E_BLOCK_LOCKED_CHEST] = false;