CheckBasicStyle: checks spaces around * and &.
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@@ -499,7 +499,7 @@ int cInventory::ArmorSlotNumToEntityEquipmentID(short a_ArmorSlotNum)
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#if 0
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bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode /* = 0 */)
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bool cInventory::AddToBar(cItem & a_Item, const int a_Offset, const int a_Size, bool * a_bChangedSlots, int a_Mode /* = 0 */)
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{
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// Fill already present stacks
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if (a_Mode < 2)
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