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CheckBasicStyle: checks spaces around * and &.

This commit is contained in:
Mattes D
2015-05-09 11:16:56 +02:00
parent c13b1931ff
commit 846d16315a
42 changed files with 115 additions and 104 deletions

View File

@@ -472,26 +472,26 @@ void cChunk::Stay(bool a_Stay)
void cChunk::CollectMobCensus(cMobCensus& toFill)
void cChunk::CollectMobCensus(cMobCensus & toFill)
{
toFill.CollectSpawnableChunk(*this);
std::list<const Vector3d*> playerPositions;
cPlayer* currentPlayer;
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(), end = m_LoadedByClient.end(); itr != end; ++itr)
std::list<const Vector3d *> playerPositions;
cPlayer * currentPlayer;
for (auto itr = m_LoadedByClient.begin(), end = m_LoadedByClient.end(); itr != end; ++itr)
{
currentPlayer = (*itr)->GetPlayer();
playerPositions.push_back(&(currentPlayer->GetPosition()));
}
Vector3d currentPosition;
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
for (auto itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
{
// LOGD("Counting entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass());
if ((*itr)->IsMob())
{
cMonster& Monster = (cMonster&)(**itr);
auto & Monster = reinterpret_cast<cMonster &>(**itr);
currentPosition = Monster.GetPosition();
for (std::list<const Vector3d*>::const_iterator itr2 = playerPositions.begin(); itr2 != playerPositions.end(); ++itr2)
for (auto itr2 = playerPositions.cbegin(); itr2 != playerPositions.cend(); ++itr2)
{
toFill.CollectMob(Monster, *this, (currentPosition - **itr2).SqrLength());
}
@@ -531,7 +531,7 @@ void cChunk::GetRandomBlockCoords(int & a_X, int & a_Y, int & a_Z)
void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner)
void cChunk::SpawnMobs(cMobSpawner & a_MobSpawner)
{
int CenterX, CenterY, CenterZ;
GetRandomBlockCoords(CenterX, CenterY, CenterZ);
@@ -1839,7 +1839,7 @@ bool cChunk::SetSignLines(int a_PosX, int a_PosY, int a_PosZ, const AString & a_
void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity)
void cChunk::RemoveBlockEntity(cBlockEntity * a_BlockEntity)
{
MarkDirty();
m_BlockEntities.remove(a_BlockEntity);