@@ -1112,12 +1112,13 @@ bool cRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY, int a_Block
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// Pistons cannot be powered through their front face; this function verifies that a source meets this requirement
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int OldX = a_BlockX, OldY = a_BlockY, OldZ = a_BlockZ;
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eBlockFace Face = cPiston::MetaDataToDirection(a_Meta);
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for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr)
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{
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if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
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AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Meta); // Piston meta is based on what direction they face, so we can do this
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AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, Face);
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if (!itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
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{
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@@ -1133,7 +1134,7 @@ bool cRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY, int a_Block
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{
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if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
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AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Meta);
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AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, Face);
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if (!itr->a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
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{
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