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Fixed hunger bugs, Implemented golden apple, added jump statistic, added correct food effects.

This commit is contained in:
Howaner
2014-07-31 23:04:00 +02:00
parent 5a1f9e5044
commit 84462ba8b2
8 changed files with 177 additions and 48 deletions

View File

@@ -634,6 +634,7 @@ void cClientHandle::HandlePlayerPos(double a_PosX, double a_PosY, double a_PosZ,
if (!m_Player->IsSwimming())
{
m_Player->GetStatManager().AddValue(eStatistic::statJumps, 1);
m_Player->AddFoodExhaustion(m_Player->IsSprinting() ? 0.8 : 0.2);
}
}
@@ -1067,6 +1068,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
return;
}
m_Player->AddFoodExhaustion(0.025);
ItemHandler->OnBlockDestroyed(World, m_Player, m_Player->GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ);
// The ItemHandler is also responsible for spawning the pickups
cChunkInterface ChunkInterface(World->GetChunkMap());
@@ -1212,7 +1214,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
else if ((ItemHandler->IsFood() || ItemHandler->IsDrinkable(EquippedDamage)))
{
if ((m_Player->IsSatiated() || m_Player->IsGameModeCreative()) &&
ItemHandler->IsFood())
ItemHandler->IsFood() && (Equipped.m_ItemType != E_ITEM_GOLDEN_APPLE))
{
// The player is satiated or in creative, and trying to eat
return;