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Path recalculation improvements

This commit is contained in:
SafwatHalaby
2015-05-19 06:54:20 +03:00
parent eaedd5f19d
commit 8436e5d8bd
3 changed files with 17 additions and 10 deletions

View File

@@ -6,6 +6,7 @@
#include "Path.h"
#include "../Chunk.h"
#define DISTANCE_MANHATTAN 0 // 1: More speed, a bit less accuracy 0: Max accuracy, less speed.
#define HEURISTICS_ONLY 0 // 1: Much more speed, much less accurate.
#define CALCULATIONS_PER_STEP 10 // Higher means more CPU load but faster path calculations.
@@ -178,11 +179,18 @@ bool cPath::Step_Internal()
// Calculation not finished yet.
// Check if we have a new NearestPoint.
if (CurrentCell->m_H < m_NearestPointToTarget->m_H)
if ((m_Destination - CurrentCell->m_Location).Length() < 5)
{
if (m_Rand.NextInt(4) == 0)
{
m_NearestPointToTarget = CurrentCell;
}
}
else if (CurrentCell->m_H < m_NearestPointToTarget->m_H)
{
m_NearestPointToTarget = CurrentCell;
}
// process a currentCell by inspecting all neighbors.
// Check North, South, East, West on all 3 different heights.