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Manual merge (Fixed conflicts)

This commit is contained in:
andrew
2014-02-20 15:37:15 +02:00
106 changed files with 4207 additions and 688 deletions

View File

@@ -31,6 +31,7 @@
#include "MersenneTwister.h"
#include "Protocol/ProtocolRecognizer.h"
#include "CompositeChat.h"
@@ -94,6 +95,7 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
m_ShouldCheckDownloaded(false),
m_NumExplosionsThisTick(0),
m_UniqueID(0),
m_Locale("en_GB"),
m_HasSentPlayerChunk(false)
{
m_Protocol = new cProtocolRecognizer(this);
@@ -1087,14 +1089,20 @@ void cClientHandle::HandleChat(const AString & a_Message)
return;
}
// Not a command, broadcast as a simple message:
AString Msg;
Printf(Msg, "%s<%s>%s %s",
m_Player->GetColor().c_str(),
m_Player->GetName().c_str(),
cChatColor::White.c_str(),
Message.c_str()
);
// Not a command, broadcast as a message:
cCompositeChat Msg;
AString Color = m_Player->GetColor();
if (Color.length() == 3)
{
Color = AString("@") + Color[2];
}
else
{
Color.empty();
}
Msg.AddTextPart(AString("<") + m_Player->GetName() + "> ", Color);
Msg.ParseText(a_Message);
Msg.UnderlineUrls();
m_Player->GetWorld()->BroadcastChat(Msg);
}
@@ -1729,7 +1737,7 @@ void cClientHandle::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlock
void cClientHandle::SendChat(const AString & a_Message, ChatPrefixCodes a_ChatPrefix, const AString & a_AdditionalData)
void cClientHandle::SendChat(const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData)
{
bool ShouldAppendChatPrefixes = true;
@@ -1840,6 +1848,15 @@ void cClientHandle::SendChat(const AString & a_Message, ChatPrefixCodes a_ChatPr
void cClientHandle::SendChat(const cCompositeChat & a_Message)
{
m_Protocol->SendChat(a_Message);
}
void cClientHandle::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
ASSERT(m_Player != NULL);
@@ -2101,6 +2118,14 @@ void cClientHandle::SendPickupSpawn(const cPickup & a_Pickup)
void cClientHandle::SendPaintingSpawn(const cPainting & a_Painting)
{
m_Protocol->SendPaintingSpawn(a_Painting);
}
void cClientHandle::SendEntityAnimation(const cEntity & a_Entity, char a_Animation)
{