Add enum for Sound and Particle Effects
Fixes #2603 Signed-off-by: Dave Tucker <dave@dtucker.co.uk>
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@@ -8,6 +8,7 @@
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#include "../Entities/FallingBlock.h"
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#include "../Chunk.h"
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#include "../IniFile.h"
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#include "../EffectID.h"
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@@ -258,7 +259,7 @@ void cSandSimulator::FinishFalling(
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_FallingBlockType, a_FallingBlockMeta);
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if (a_FallingBlockType == E_BLOCK_ANVIL)
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{
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a_World->BroadcastSoundParticleEffect(1022, a_BlockX, a_BlockY, a_BlockZ, 0);
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a_World->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_ANVIL_LAND, a_BlockX, a_BlockY, a_BlockZ, 0);
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}
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return;
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}
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