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Add enum for Sound and Particle Effects

Fixes #2603

Signed-off-by: Dave Tucker <dave@dtucker.co.uk>
This commit is contained in:
Dave Tucker
2015-11-23 23:39:19 +00:00
parent 2d408e8647
commit 83870f9fc0
31 changed files with 124 additions and 56 deletions

View File

@@ -19,6 +19,7 @@ Implements the 1.8.x protocol classes:
#include "../Root.h"
#include "../Server.h"
#include "../World.h"
#include "../EffectID.h"
#include "../StringCompression.h"
#include "../CompositeChat.h"
#include "../Statistics.h"
@@ -1234,12 +1235,12 @@ void cProtocol180::SendSoundEffect(const AString & a_SoundName, double a_X, doub
void cProtocol180::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
void cProtocol180::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x28); // Effect packet
Pkt.WriteBEInt32(a_EffectID);
Pkt.WriteBEInt32(static_cast<int>(a_EffectID));
Pkt.WritePosition64(a_SrcX, a_SrcY, a_SrcZ);
Pkt.WriteBEInt32(a_Data);
Pkt.WriteBool(false);