Add enum for Sound and Particle Effects
Fixes #2603 Signed-off-by: Dave Tucker <dave@dtucker.co.uk>
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@@ -15,6 +15,7 @@
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#include "../Scoreboard.h"
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#include "../Map.h"
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#include "../ByteBuffer.h"
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#include "../EffectID.h"
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#include <array>
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@@ -123,7 +124,7 @@ public:
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virtual void SendSetTitle (const cCompositeChat & a_Title) = 0;
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virtual void SendSetRawTitle (const AString & a_Title) = 0;
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virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) = 0;
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virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0;
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virtual void SendSoundParticleEffect (const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0;
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virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0;
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virtual void SendSpawnMob (const cMonster & a_Mob) = 0;
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virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) = 0;
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