Add enum for Sound and Particle Effects
Fixes #2603 Signed-off-by: Dave Tucker <dave@dtucker.co.uk>
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@@ -5,6 +5,7 @@
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#include "../BlockID.h"
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#include "../Entities/Player.h"
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#include "../World.h"
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#include "../EffectID.h"
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#include "FastRandom.h"
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@@ -107,7 +108,7 @@ void cSheep::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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// The sheep ate the grass so we change it to dirt
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m_World->SetBlock(PosX, PosY, PosZ, E_BLOCK_DIRT, 0);
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GetWorld()->BroadcastSoundParticleEffect(2001, PosX, PosY, PosX, E_BLOCK_GRASS);
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GetWorld()->BroadcastSoundParticleEffect(EffectID::PARTICLE_BLOCK_BREAK, PosX, PosY, PosX, E_BLOCK_GRASS);
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m_IsSheared = false;
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m_World->BroadcastEntityMetadata(*this);
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}
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