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Add enum for Sound and Particle Effects

Fixes #2603

Signed-off-by: Dave Tucker <dave@dtucker.co.uk>
This commit is contained in:
Dave Tucker
2015-11-23 23:39:19 +00:00
parent 2d408e8647
commit 83870f9fc0
31 changed files with 124 additions and 56 deletions

View File

@@ -3,6 +3,7 @@
#include "SplashPotionEntity.h"
#include "Pawn.h"
#include "../ClientHandle.h"
#include "../EffectID.h"
@@ -121,7 +122,7 @@ void cSplashPotionEntity::Splash(const Vector3d & a_HitPos)
m_World->ForEachEntity(Callback);
m_World->BroadcastSoundParticleEffect(
2002,
EffectID::PARTICLE_SPLASH_POTION,
FloorC(a_HitPos.x),
FloorC(a_HitPos.y),
FloorC(a_HitPos.z),