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Add enum for Sound and Particle Effects

Fixes #2603

Signed-off-by: Dave Tucker <dave@dtucker.co.uk>
This commit is contained in:
Dave Tucker
2015-11-23 23:39:19 +00:00
parent 2d408e8647
commit 83870f9fc0
31 changed files with 124 additions and 56 deletions

View File

@@ -3138,7 +3138,7 @@ void cChunk::BroadcastSoundEffect(const AString & a_SoundName, double a_X, doubl
void cChunk::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude)
void cChunk::BroadcastSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude)
{
for (auto itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{