Add enum for Sound and Particle Effects
Fixes #2603 Signed-off-by: Dave Tucker <dave@dtucker.co.uk>
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@@ -3138,7 +3138,7 @@ void cChunk::BroadcastSoundEffect(const AString & a_SoundName, double a_X, doubl
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void cChunk::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude)
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void cChunk::BroadcastSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude)
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{
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for (auto itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
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{
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