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Add enum for Sound and Particle Effects

Fixes #2603

Signed-off-by: Dave Tucker <dave@dtucker.co.uk>
This commit is contained in:
Dave Tucker
2015-11-23 23:39:19 +00:00
parent 2d408e8647
commit 83870f9fc0
31 changed files with 124 additions and 56 deletions

View File

@@ -1,6 +1,7 @@
#include "Globals.h"
#include "BlockDoor.h"
#include "../EffectID.h"
#include "../Entities/Player.h"
@@ -64,7 +65,7 @@ void cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterfac
case E_BLOCK_OAK_DOOR:
{
ChangeDoor(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
a_Player->GetWorld()->BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle());
a_Player->GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle());
break;
}
// Prevent iron door from opening on player click