Add enum for Sound and Particle Effects
Fixes #2603 Signed-off-by: Dave Tucker <dave@dtucker.co.uk>
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@@ -173,7 +173,7 @@ void cMobSpawnerEntity::SpawnEntity(void)
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{
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EntitiesSpawned = true;
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Chunk->BroadcastSoundParticleEffect(
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2004,
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EffectID::PARTICLE_MOBSPAWN,
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static_cast<int>(PosX * 8.0),
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static_cast<int>(RelY * 8.0),
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static_cast<int>(PosZ * 8.0),
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