1
0

Proper entity destruction in non-ticking chunks

This commit is contained in:
LogicParrot
2016-02-07 19:07:14 +02:00
parent 4f05556028
commit 83459d0d89
18 changed files with 267 additions and 180 deletions

View File

@@ -221,7 +221,7 @@ void cPawn::ClearEntityEffects()
void cPawn::NoLongerTargetingMe(cMonster * a_Monster)
{
ASSERT(!IsDestroyed()); // Our destroy override is supposed to clear all targets before we're destroyed.
ASSERT(IsTicking()); // Our destroy override is supposed to clear all targets before we're destroyed.
for (auto i = m_TargetingMe.begin(); i != m_TargetingMe.end(); ++i)
{
cMonster * Monster = *i;
@@ -241,7 +241,7 @@ void cPawn::NoLongerTargetingMe(cMonster * a_Monster)
void cPawn::TargetingMe(cMonster * a_Monster)
{
ASSERT(!IsDestroyed());
ASSERT(IsTicking());
ASSERT(m_TargetingMe.size() < 10000);
ASSERT(a_Monster->GetTarget() == this);
m_TargetingMe.push_back(a_Monster);