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Proper entity destruction in non-ticking chunks

This commit is contained in:
LogicParrot
2016-02-07 19:07:14 +02:00
parent 4f05556028
commit 83459d0d89
18 changed files with 267 additions and 180 deletions

View File

@@ -39,8 +39,6 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
m_Gravity(-9.81f),
m_AirDrag(0.02f),
m_LastPosition(a_X, a_Y, a_Z),
m_IsInitialized(false),
m_WorldTravellingFrom(nullptr),
m_EntityType(a_EntityType),
m_World(nullptr),
m_IsWorldChangeScheduled(false),
@@ -55,6 +53,8 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
m_AirLevel(0),
m_AirTickTimer(0),
m_TicksAlive(0),
m_IsTicking(false),
m_ParentChunk(nullptr),
m_HeadYaw(0.0),
m_Rot(0.0, 0.0, 0.0),
m_Position(a_X, a_Y, a_Z),
@@ -77,8 +77,10 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
cEntity::~cEntity()
{
// Before deleting, the entity needs to have been removed from the world, if ever added
ASSERT((m_World == nullptr) || !m_World->HasEntity(m_UniqueID));
ASSERT(!IsTicking());
/*
// DEBUG:
@@ -98,12 +100,6 @@ cEntity::~cEntity()
{
m_Attachee->Detach();
}
if (m_IsInitialized)
{
LOGWARNING("ERROR: Entity deallocated without being destroyed");
ASSERT(!"Entity deallocated without being destroyed or unlinked");
}
}
@@ -139,7 +135,7 @@ const char * cEntity::GetParentClass(void) const
bool cEntity::Initialize(cWorld & a_World)
{
if (cPluginManager::Get()->CallHookSpawningEntity(a_World, *this) && !IsPlayer())
if (cPluginManager::Get()->CallHookSpawningEntity(a_World, *this))
{
return false;
}
@@ -151,9 +147,10 @@ bool cEntity::Initialize(cWorld & a_World)
);
*/
m_IsInitialized = true;
m_World = &a_World;
m_World->AddEntity(this);
ASSERT(m_World == nullptr);
ASSERT(GetParentChunk() == nullptr);
a_World.AddEntity(this);
ASSERT(m_World != nullptr);
cPluginManager::Get()->CallHookSpawnedEntity(a_World, *this);
@@ -175,7 +172,6 @@ void cEntity::WrapHeadYaw(void)
void cEntity::WrapRotation(void)
{
m_Rot.x = NormalizeAngleDegrees(m_Rot.x);
@@ -196,19 +192,59 @@ void cEntity::WrapSpeed(void)
void cEntity::SetParentChunk(cChunk * a_Chunk)
{
m_ParentChunk = a_Chunk;
}
cChunk * cEntity::GetParentChunk()
{
return m_ParentChunk;
}
void cEntity::Destroy(bool a_ShouldBroadcast)
{
if (!m_IsInitialized)
{
return;
}
ASSERT(IsTicking());
ASSERT(GetParentChunk() != nullptr);
SetIsTicking(false);
if (a_ShouldBroadcast)
{
m_World->BroadcastDestroyEntity(*this);
}
m_IsInitialized = false;
cChunk * ParentChunk = GetParentChunk();
m_World->QueueTask([this, ParentChunk](cWorld & a_World)
{
LOGD("Destroying entity #%i (%s) from chunk (%d, %d)",
this->GetUniqueID(), this->GetClass(),
ParentChunk->GetPosX(), ParentChunk->GetPosZ()
);
ParentChunk->RemoveEntity(this);
delete this;
});
Destroyed();
}
void cEntity::DestroyNoScheduling(bool a_ShouldBroadcast)
{
SetIsTicking(false);
if (a_ShouldBroadcast)
{
m_World->BroadcastDestroyEntity(*this);
}
Destroyed();
}
@@ -217,10 +253,10 @@ void cEntity::Destroy(bool a_ShouldBroadcast)
void cEntity::TakeDamage(cEntity & a_Attacker)
{
int RawDamage = a_Attacker.GetRawDamageAgainst(*this);
TakeDamage(dtAttack, &a_Attacker, RawDamage, a_Attacker.GetKnockbackAmountAgainst(*this));
}
@@ -833,6 +869,8 @@ void cEntity::SetHealth(int a_Health)
void cEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
ASSERT(IsTicking());
ASSERT(GetWorld() != nullptr);
m_TicksAlive++;
if (m_InvulnerableTicks > 0)
@@ -1491,6 +1529,7 @@ bool cEntity::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d
{
UNUSED(a_ShouldSendRespawn);
ASSERT(a_World != nullptr);
ASSERT(IsTicking());
if (GetWorld() == a_World)
{
@@ -1505,21 +1544,17 @@ bool cEntity::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d
return false;
}
// Remove entity from chunk
if (!GetWorld()->DoWithChunk(GetChunkX(), GetChunkZ(), [this](cChunk & a_Chunk) -> bool
{
a_Chunk.SafeRemoveEntity(this);
return true;
}))
{
LOGD("Entity Teleportation failed! Didn't find the source chunk!\n");
return false;
}
// Stop ticking, in preperation for detaching from this world.
SetIsTicking(false);
// Tell others we are gone
GetWorld()->BroadcastDestroyEntity(*this);
// Set position to the new position
SetPosition(a_NewPosition);
// Stop all mobs from targeting this entity
// Stop this entity from targeting other mobs
if (this->IsMob())
{
cMonster * Monster = static_cast<cMonster*>(this);
@@ -1527,14 +1562,21 @@ bool cEntity::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d
Monster->StopEveryoneFromTargetingMe();
}
// Queue add to new world
a_World->AddEntity(this);
cWorld * OldWorld = cRoot::Get()->GetWorld(GetWorld()->GetName()); // Required for the hook HOOK_ENTITY_CHANGED_WORLD
SetWorld(a_World);
// Entity changed the world, call the hook
cRoot::Get()->GetPluginManager()->CallHookEntityChangedWorld(*this, *OldWorld);
// Queue add to new world and removal from the old one
cWorld * OldWorld = GetWorld();
cChunk * ParentChunk = GetParentChunk();
SetWorld(a_World); // Chunks may be streamed before cWorld::AddPlayer() sets the world to the new value
OldWorld->QueueTask([this, ParentChunk, a_World](cWorld & a_OldWorld)
{
LOGD("Warping entity #%i (%s) from world \"%s\" to \"%s\". Source chunk: (%d, %d) ",
this->GetUniqueID(), this->GetClass(),
a_OldWorld.GetName().c_str(), a_World->GetName().c_str(),
ParentChunk->GetPosX(), ParentChunk->GetPosZ()
);
ParentChunk->RemoveEntity(this);
a_World->AddEntity(this);
cRoot::Get()->GetPluginManager()->CallHookEntityChangedWorld(*this, a_OldWorld);
});
return true;
}
@@ -1595,6 +1637,16 @@ void cEntity::SetSwimState(cChunk & a_Chunk)
void cEntity::SetIsTicking(bool a_IsTicking)
{
m_IsTicking = a_IsTicking;
ASSERT(!(m_IsTicking && (m_ParentChunk == nullptr))); // We shouldn't be ticking if we have no parent chunk
}
void cEntity::DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ)
{
m_Speed.Set(a_SpeedX, a_SpeedY, a_SpeedZ);
@@ -2069,6 +2121,12 @@ void cEntity::SteerVehicle(float a_Forward, float a_Sideways)
bool cEntity::IsTicking(void) const
{
ASSERT(!(m_IsTicking && (m_ParentChunk == nullptr))); // We shouldn't be ticking if we have no parent chunk
return m_IsTicking;
}
////////////////////////////////////////////////////////////////////////////////
// Get look vector (this is NOT a rotation!)
Vector3d cEntity::GetLookVector(void) const