Merge branch 'master' into BlockEntitys
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@@ -510,10 +510,10 @@ cChunkDef::BiomeMap * cWSSAnvil::LoadBiomeMapFromNBT(cChunkDef::BiomeMap * a_Bio
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// The biomes stored don't match in size
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return NULL;
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}
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const int * BiomeData = (const int *)(a_NBT.GetData(a_TagIdx));
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const char * BiomeData = (a_NBT.GetData(a_TagIdx));
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for (size_t i = 0; i < ARRAYCOUNT(*a_BiomeMap); i++)
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{
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(*a_BiomeMap)[i] = (EMCSBiome)(ntohl(BiomeData[i]));
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(*a_BiomeMap)[i] = (EMCSBiome)(GetBEInt(&BiomeData[i * 4]));
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if ((*a_BiomeMap)[i] == 0xff)
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{
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// Unassigned biomes
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@@ -667,6 +667,12 @@ bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_
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{
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EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, a_NBT, EnchTag);
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}
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int FireworksTag = a_NBT.FindChildByName(TagTag, ((a_Item.m_ItemType == E_ITEM_FIREWORK_STAR) ? "Fireworks" : "Explosion"));
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if (EnchTag > 0)
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{
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cFireworkItem::ParseFromNBT(a_Item.m_FireworkItem, a_NBT, FireworksTag, (ENUM_ITEM_ID)a_Item.m_ItemType);
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}
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return true;
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}
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