Rewrote redstone powering to use power levels
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@@ -108,6 +108,11 @@ public:
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return x == a_Rhs.x && y == a_Rhs.y && z == a_Rhs.z;
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}
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inline bool operator == (const Vector3<T> & a_Rhs) const
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{
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return Equals(a_Rhs);
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}
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inline bool operator < (const Vector3<T> & a_Rhs)
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{
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// return (x < a_Rhs.x) && (y < a_Rhs.y) && (z < a_Rhs.z); ?
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