Added cWorld:QueueSaveAllChunks() function for saving chunks asynchronously.
The cWorld:SaveAllChunks() is therefore deprecated in the API and will be removed soon, use QueueSaveAllChunks() instead.
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@@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 08/11/13 19:12:37.
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** Generated automatically by tolua++-1.0.92 on 08/11/13 20:59:51.
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*/
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#ifndef __cplusplus
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@@ -13434,6 +13434,37 @@ static int tolua_AllToLua_cWorld_SaveAllChunks00(lua_State* tolua_S)
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: QueueSaveAllChunks of class cWorld */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_QueueSaveAllChunks00
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static int tolua_AllToLua_cWorld_QueueSaveAllChunks00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,2,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'QueueSaveAllChunks'", NULL);
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#endif
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{
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self->QueueSaveAllChunks();
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}
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}
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return 0;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'QueueSaveAllChunks'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: GetNumChunks of class cWorld */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetNumChunks00
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static int tolua_AllToLua_cWorld_GetNumChunks00(lua_State* tolua_S)
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@@ -29878,6 +29909,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_function(tolua_S,"GetBiomeAt",tolua_AllToLua_cWorld_GetBiomeAt00);
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tolua_function(tolua_S,"GetName",tolua_AllToLua_cWorld_GetName00);
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tolua_function(tolua_S,"SaveAllChunks",tolua_AllToLua_cWorld_SaveAllChunks00);
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tolua_function(tolua_S,"QueueSaveAllChunks",tolua_AllToLua_cWorld_QueueSaveAllChunks00);
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tolua_function(tolua_S,"GetNumChunks",tolua_AllToLua_cWorld_GetNumChunks00);
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tolua_function(tolua_S,"GetGeneratorQueueLength",tolua_AllToLua_cWorld_GetGeneratorQueueLength00);
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tolua_function(tolua_S,"GetLightingQueueLength",tolua_AllToLua_cWorld_GetLightingQueueLength00);
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