Huge performance boost in blockhandlers, they have direct access to chunk data when blockchecking.
Also fixed vines' placement. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1278 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -25,9 +25,9 @@ public:
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}
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virtual bool CanBeAt(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
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virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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{
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return IsBlockTypeOfDirt(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ));
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return (a_RelY > 0) && IsBlockTypeOfDirt(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ));
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}
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