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Increased Type safety of Biomes

Changed a number of funcictions from using integers to store biomes to using EMCSBiome
Note that switching from an int to an Enum is a non-breaking chang to the lua bindings
This commit is contained in:
Tycho
2014-02-03 12:26:17 -08:00
parent 2450d0467f
commit 80807eec2c
9 changed files with 32 additions and 17 deletions

View File

@@ -97,7 +97,7 @@ void cBioGenConstant::InitializeBiomeGen(cIniFile & a_IniFile)
{
AString Biome = a_IniFile.GetValueSet("Generator", "ConstantBiome", "Plains");
m_Biome = StringToBiome(Biome);
if (m_Biome == -1)
if (m_Biome == EMCSBiome::biInvalidBiome)
{
LOGWARN("[Generator]::ConstantBiome value \"%s\" not recognized, using \"Plains\".", Biome.c_str());
m_Biome = biPlains;
@@ -233,7 +233,7 @@ void cBiomeGenList::InitializeBiomes(const AString & a_Biomes)
}
}
EMCSBiome Biome = StringToBiome(Split2[0]);
if (Biome != -1)
if (Biome != EMCSBiome::biInvalidBiome)
{
for (int i = 0; i < Count; i++)
{
@@ -500,7 +500,7 @@ void cBioGenMultiStepMap::DecideOceanLandMushroom(int a_ChunkX, int a_ChunkZ, cC
int OffsetZ = (m_Noise4.IntNoise3DInt(RealCellX, 32 * RealCellX - 16 * RealCellZ, RealCellZ) / 8) % m_OceanCellSize;
SeedX[xc][zc] = CellBlockX + OffsetX;
SeedZ[xc][zc] = CellBlockZ + OffsetZ;
SeedV[xc][zc] = (((m_Noise6.IntNoise3DInt(RealCellX, RealCellX - RealCellZ + 1000, RealCellZ) / 11) % 256) > 90) ? biOcean : ((EMCSBiome)(-1));
SeedV[xc][zc] = (((m_Noise6.IntNoise3DInt(RealCellX, RealCellX - RealCellZ + 1000, RealCellZ) / 11) % 256) > 90) ? biOcean : (EMCSBiome::biInvalidBiome);
} // for z
} // for x
@@ -573,7 +573,7 @@ void cBioGenMultiStepMap::AddRivers(int a_ChunkX, int a_ChunkZ, cChunkDef::Biome
float NoiseCoordZ = (float)(a_ChunkZ * cChunkDef::Width + z) / m_RiverCellSize;
for (int x = 0; x < cChunkDef::Width; x++)
{
if (cChunkDef::GetBiome(a_BiomeMap, x, z) != -1)
if (cChunkDef::GetBiome(a_BiomeMap, x, z) != EMCSBiome::biInvalidBiome)
{
// Biome already set, skip this column
continue;
@@ -693,7 +693,7 @@ void cBioGenMultiStepMap::DecideLandBiomes(cChunkDef::BiomeMap & a_BiomeMap, con
int idxZ = 17 * z;
for (int x = 0; x < cChunkDef::Width; x++)
{
if (cChunkDef::GetBiome(a_BiomeMap, x, z) != -1)
if (cChunkDef::GetBiome(a_BiomeMap, x, z) != EMCSBiome::biInvalidBiome)
{
// Already set before
continue;