Increased Type safety of Biomes
Changed a number of funcictions from using integers to store biomes to using EMCSBiome Note that switching from an int to an Enum is a non-breaking chang to the lua bindings
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@@ -97,7 +97,7 @@ void cBioGenConstant::InitializeBiomeGen(cIniFile & a_IniFile)
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{
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AString Biome = a_IniFile.GetValueSet("Generator", "ConstantBiome", "Plains");
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m_Biome = StringToBiome(Biome);
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if (m_Biome == -1)
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if (m_Biome == EMCSBiome::biInvalidBiome)
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{
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LOGWARN("[Generator]::ConstantBiome value \"%s\" not recognized, using \"Plains\".", Biome.c_str());
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m_Biome = biPlains;
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@@ -233,7 +233,7 @@ void cBiomeGenList::InitializeBiomes(const AString & a_Biomes)
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}
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}
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EMCSBiome Biome = StringToBiome(Split2[0]);
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if (Biome != -1)
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if (Biome != EMCSBiome::biInvalidBiome)
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{
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for (int i = 0; i < Count; i++)
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{
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@@ -500,7 +500,7 @@ void cBioGenMultiStepMap::DecideOceanLandMushroom(int a_ChunkX, int a_ChunkZ, cC
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int OffsetZ = (m_Noise4.IntNoise3DInt(RealCellX, 32 * RealCellX - 16 * RealCellZ, RealCellZ) / 8) % m_OceanCellSize;
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SeedX[xc][zc] = CellBlockX + OffsetX;
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SeedZ[xc][zc] = CellBlockZ + OffsetZ;
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SeedV[xc][zc] = (((m_Noise6.IntNoise3DInt(RealCellX, RealCellX - RealCellZ + 1000, RealCellZ) / 11) % 256) > 90) ? biOcean : ((EMCSBiome)(-1));
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SeedV[xc][zc] = (((m_Noise6.IntNoise3DInt(RealCellX, RealCellX - RealCellZ + 1000, RealCellZ) / 11) % 256) > 90) ? biOcean : (EMCSBiome::biInvalidBiome);
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} // for z
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} // for x
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@@ -573,7 +573,7 @@ void cBioGenMultiStepMap::AddRivers(int a_ChunkX, int a_ChunkZ, cChunkDef::Biome
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float NoiseCoordZ = (float)(a_ChunkZ * cChunkDef::Width + z) / m_RiverCellSize;
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for (int x = 0; x < cChunkDef::Width; x++)
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{
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if (cChunkDef::GetBiome(a_BiomeMap, x, z) != -1)
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if (cChunkDef::GetBiome(a_BiomeMap, x, z) != EMCSBiome::biInvalidBiome)
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{
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// Biome already set, skip this column
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continue;
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@@ -693,7 +693,7 @@ void cBioGenMultiStepMap::DecideLandBiomes(cChunkDef::BiomeMap & a_BiomeMap, con
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int idxZ = 17 * z;
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for (int x = 0; x < cChunkDef::Width; x++)
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{
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if (cChunkDef::GetBiome(a_BiomeMap, x, z) != -1)
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if (cChunkDef::GetBiome(a_BiomeMap, x, z) != EMCSBiome::biInvalidBiome)
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{
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// Already set before
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continue;
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