Silenced and fixed many warning messages across multiple files.
This commit is contained in:
@@ -326,7 +326,7 @@ void cWorld::InitializeSpawn(void)
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}
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int ChunkX = 0, ChunkZ = 0;
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cChunkDef::BlockToChunk((int)m_SpawnX, (int)m_SpawnZ, ChunkX, ChunkZ);
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cChunkDef::BlockToChunk(FloorC(m_SpawnX), FloorC(m_SpawnZ), ChunkX, ChunkZ);
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// For the debugging builds, don't make the server build too much world upon start:
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#if defined(_DEBUG) || defined(ANDROID_NDK)
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@@ -462,7 +462,7 @@ void cWorld::Start(void)
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m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false);
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m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", true);
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m_ShouldLavaSpawnFire = IniFile.GetValueSetB("Physics", "ShouldLavaSpawnFire", true);
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int TNTShrapnelLevel = IniFile.GetValueSetI("Physics", "TNTShrapnelLevel", (int)slAll);
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int TNTShrapnelLevel = IniFile.GetValueSetI("Physics", "TNTShrapnelLevel", static_cast<int>(slAll));
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m_bCommandBlocksEnabled = IniFile.GetValueSetB("Mechanics", "CommandBlocksEnabled", false);
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m_bEnabledPVP = IniFile.GetValueSetB("Mechanics", "PVPEnabled", true);
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m_bUseChatPrefixes = IniFile.GetValueSetB("Mechanics", "UseChatPrefixes", true);
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@@ -472,8 +472,8 @@ void cWorld::Start(void)
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m_MaxNetherPortalHeight = IniFile.GetValueSetI("Mechanics", "MaxNetherPortalHeight", 21);
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m_VillagersShouldHarvestCrops = IniFile.GetValueSetB("Monsters", "VillagersShouldHarvestCrops", true);
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m_IsDaylightCycleEnabled = IniFile.GetValueSetB("General", "IsDaylightCycleEnabled", true);
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int GameMode = IniFile.GetValueSetI("General", "Gamemode", (int)m_GameMode);
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int Weather = IniFile.GetValueSetI("General", "Weather", (int)m_Weather);
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int GameMode = IniFile.GetValueSetI("General", "Gamemode", static_cast<int>(m_GameMode));
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int Weather = IniFile.GetValueSetI("General", "Weather", static_cast<int>(m_Weather));
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if (GetDimension() == dimOverworld)
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{
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@@ -486,9 +486,9 @@ void cWorld::Start(void)
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}
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// Adjust the enum-backed variables into their respective bounds:
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m_GameMode = (eGameMode) Clamp(GameMode, (int)gmSurvival, (int)gmSpectator);
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m_TNTShrapnelLevel = (eShrapnelLevel)Clamp(TNTShrapnelLevel, (int)slNone, (int)slAll);
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m_Weather = (eWeather) Clamp(Weather, (int)wSunny, (int)wStorm);
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m_GameMode = static_cast<eGameMode> (Clamp<int>(GameMode, gmSurvival, gmSpectator));
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m_TNTShrapnelLevel = static_cast<eShrapnelLevel>(Clamp<int>(TNTShrapnelLevel, slNone, slAll));
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m_Weather = static_cast<eWeather> (Clamp<int>(Weather, wSunny, wStorm));
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InitialiseGeneratorDefaults(IniFile);
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InitialiseAndLoadMobSpawningValues(IniFile);
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@@ -541,17 +541,19 @@ void cWorld::GenerateRandomSpawn(void)
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{
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LOGD("Generating random spawnpoint...");
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bool foundSpawnPoint = false;
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int SpawnX = FloorC(m_SpawnX);
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int SpawnZ = FloorC(m_SpawnZ);
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// Look for a spawn point at most 100 chunks away from map center:
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for (int i = 0; i < 100; i++)
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{
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EMCSBiome biome = GetBiomeAt((int)m_SpawnX, (int)m_SpawnZ);
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EMCSBiome biome = GetBiomeAt(SpawnX, SpawnZ);
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if (
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(biome != biOcean) && (biome != biFrozenOcean) && // The biome is acceptable (don't want a small ocean island)
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!IsBlockWaterOrIce(GetBlock((int)m_SpawnX, GetHeight((int)m_SpawnX, (int)m_SpawnZ), (int)m_SpawnZ)) // The terrain is acceptable (don't want to spawn inside a lake / river)
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!IsBlockWaterOrIce(GetBlock(SpawnX, GetHeight(SpawnX, SpawnZ), SpawnZ)) // The terrain is acceptable (don't want to spawn inside a lake / river)
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)
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{
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if (CheckPlayerSpawnPoint((int)m_SpawnX, GetHeight((int)m_SpawnX, (int)m_SpawnZ), (int)m_SpawnZ))
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if (CheckPlayerSpawnPoint(SpawnX, GetHeight(SpawnX, SpawnZ), SpawnZ))
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{
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// A good spawnpoint was found
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foundSpawnPoint = true;
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@@ -569,14 +571,14 @@ void cWorld::GenerateRandomSpawn(void)
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}
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} // for i - 100*
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m_SpawnY = (double)GetHeight((int)m_SpawnX, (int)m_SpawnZ) + 1.6f; // 1.6f to accomodate player height
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m_SpawnY = static_cast<double>(GetHeight(SpawnX, SpawnZ) + 1.6f); // 1.6f to accomodate player height
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if (foundSpawnPoint)
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{
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LOGINFO("Generated random spawnpoint position at {%i, %i, %i}", (int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ);
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LOGINFO("Generated random spawnpoint position at {%i, %i, %i}", SpawnX, static_cast<int>(m_SpawnY), SpawnZ);
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}
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else
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{
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LOGINFO("Did not find an acceptable spawnpoint. Generated a random spawnpoint position at {%i, %i, %i}", (int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ);
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LOGINFO("Did not find an acceptable spawnpoint. Generated a random spawnpoint position at {%i, %i, %i}", SpawnX, static_cast<int>(m_SpawnY), SpawnZ);
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} // Maybe widen the search instead?
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}
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@@ -1181,7 +1183,7 @@ void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_Blo
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Vector3d explosion_pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ);
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cVector3iArray BlocksAffected;
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m_ChunkMap->DoExplosionAt(a_ExplosionSize, a_BlockX, a_BlockY, a_BlockZ, BlocksAffected);
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BroadcastSoundEffect("random.explode", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 1.0f, 0.6f);
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BroadcastSoundEffect("random.explode", static_cast<double>(a_BlockX), static_cast<double>(a_BlockY), static_cast<double>(a_BlockZ), 1.0f, 0.6f);
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{
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cCSLock Lock(m_CSPlayers);
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@@ -1204,7 +1206,7 @@ void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_Blo
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}
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distance_explosion.Normalize();
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distance_explosion *= power;
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ch->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, (float)a_ExplosionSize, BlocksAffected, distance_explosion);
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ch->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, static_cast<float>(a_ExplosionSize), BlocksAffected, distance_explosion);
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}
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}
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}
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@@ -1388,7 +1390,7 @@ void cWorld::GrowTreeFromSapling(int a_X, int a_Y, int a_Z, NIBBLETYPE a_Sapling
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{
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cNoise Noise(m_Generator.GetSeed());
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sSetBlockVector Logs, Other;
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auto WorldAge = (int)(std::chrono::duration_cast<cTickTimeLong>(m_WorldAge).count() & 0xffffffff);
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auto WorldAge = static_cast<int>(std::chrono::duration_cast<cTickTimeLong>(m_WorldAge).count() & 0xffffffff);
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switch (a_SaplingMeta & 0x07)
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{
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case E_META_SAPLING_APPLE: GetAppleTreeImage (a_X, a_Y, a_Z, Noise, WorldAge, Logs, Other); break;
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@@ -1425,7 +1427,7 @@ void cWorld::GrowTreeByBiome(int a_X, int a_Y, int a_Z)
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{
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cNoise Noise(m_Generator.GetSeed());
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sSetBlockVector Logs, Other;
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GetTreeImageByBiome(a_X, a_Y, a_Z, Noise, (int)(std::chrono::duration_cast<cTickTimeLong>(m_WorldAge).count() & 0xffffffff), GetBiomeAt(a_X, a_Z), Logs, Other);
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GetTreeImageByBiome(a_X, a_Y, a_Z, Noise, static_cast<int>(std::chrono::duration_cast<cTickTimeLong>(m_WorldAge).count() & 0xffffffff), GetBiomeAt(a_X, a_Z), Logs, Other);
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Other.insert(Other.begin(), Logs.begin(), Logs.end());
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Logs.clear();
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GrowTreeImage(Other);
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@@ -1518,7 +1520,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
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if (GrowState < 2)
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{
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GrowState++;
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FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, (NIBBLETYPE) (GrowState << 2 | TypeMeta));
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FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, static_cast<NIBBLETYPE>(GrowState << 2 | TypeMeta));
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BroadcastSoundParticleEffect(2005, a_BlockX, a_BlockY, a_BlockZ, 0);
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}
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return GrowState == 2;
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@@ -1839,7 +1841,7 @@ NIBBLETYPE cWorld::GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ)
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bool cWorld::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
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{
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return m_ChunkMap->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, (BLOCKTYPE &)a_BlockType, (NIBBLETYPE &)a_BlockMeta);
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return m_ChunkMap->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
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}
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@@ -1875,9 +1877,9 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
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continue;
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}
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float SpeedX = (float)(a_FlyAwaySpeed * (GetTickRandomNumber(10) - 5));
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float SpeedY = (float)(a_FlyAwaySpeed * GetTickRandomNumber(50));
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float SpeedZ = (float)(a_FlyAwaySpeed * (GetTickRandomNumber(10) - 5));
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float SpeedX = static_cast<float>(a_FlyAwaySpeed * (GetTickRandomNumber(10) - 5));
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float SpeedY = static_cast<float>(a_FlyAwaySpeed * GetTickRandomNumber(50));
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float SpeedZ = static_cast<float>(a_FlyAwaySpeed * (GetTickRandomNumber(10) - 5));
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cPickup * Pickup = new cPickup(
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a_BlockX, a_BlockY, a_BlockZ,
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@@ -1902,7 +1904,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
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cPickup * Pickup = new cPickup(
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a_BlockX, a_BlockY, a_BlockZ,
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*itr, IsPlayerCreated, (float)a_SpeedX, (float)a_SpeedY, (float)a_SpeedZ
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*itr, IsPlayerCreated, static_cast<float>(a_SpeedX), static_cast<float>(a_SpeedY), static_cast<float>(a_SpeedZ)
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);
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Pickup->Initialize(*this);
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}
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@@ -2056,7 +2058,7 @@ void cWorld::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_V
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void cWorld::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, Byte a_Byte1, Byte a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude)
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{
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m_ChunkMap->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType, a_Exclude);
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m_ChunkMap->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, static_cast<char>(a_Byte1), static_cast<char>(a_Byte2), a_BlockType, a_Exclude);
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}
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@@ -2831,7 +2833,7 @@ cPlayer * cWorld::FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit,
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{
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if (a_CheckLineOfSight)
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{
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if (!LineOfSight.Trace(a_Pos, (Pos - a_Pos), (int)(Pos - a_Pos).Length()))
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if (!LineOfSight.Trace(a_Pos, (Pos - a_Pos), static_cast<int>((Pos - a_Pos).Length())))
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{
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ClosestDistance = Distance;
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ClosestPlayer = *itr;
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@@ -3260,7 +3262,7 @@ int cWorld::GetNumChunks(void) const
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void cWorld::GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue)
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{
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m_ChunkMap->GetChunkStats(a_NumValid, a_NumDirty);
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a_NumInLightingQueue = (int) m_Lighting.GetQueueLength();
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a_NumInLightingQueue = static_cast<int>(m_Lighting.GetQueueLength());
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}
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