Silenced and fixed many warning messages across multiple files.
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@@ -173,7 +173,7 @@ bool cWindow::IsSlotInPlayerInventory(int a_SlotNum) const
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void cWindow::GetSlots(cPlayer & a_Player, cItems & a_Slots) const
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{
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a_Slots.clear();
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a_Slots.reserve(GetNumSlots());
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a_Slots.reserve(static_cast<size_t>(GetNumSlots()));
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for (cSlotAreas::const_iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
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{
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int NumSlots = (*itr)->GetNumSlots();
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@@ -482,7 +482,7 @@ void cWindow::SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_Relativ
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}
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a_Player.GetClientHandle()->SendInventorySlot(
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m_WindowID, a_RelativeSlotNum + SlotBase, *(a_SlotArea->GetSlot(a_RelativeSlotNum, a_Player))
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m_WindowID, static_cast<short>(a_RelativeSlotNum + SlotBase), *(a_SlotArea->GetSlot(a_RelativeSlotNum, a_Player))
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);
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}
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@@ -593,7 +593,7 @@ void cWindow::OnLeftPaintEnd(cPlayer & a_Player)
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const cSlotNums & SlotNums = a_Player.GetInventoryPaintSlots();
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cItem ToDistribute(a_Player.GetDraggingItem());
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int ToEachSlot = (int)ToDistribute.m_ItemCount / (int)SlotNums.size();
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int ToEachSlot = static_cast<int>(ToDistribute.m_ItemCount) / static_cast<int>(SlotNums.size());
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int NumDistributed = DistributeItemToSlots(a_Player, ToDistribute, ToEachSlot, SlotNums);
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@@ -645,9 +645,9 @@ void cWindow::OnRightPaintEnd(cPlayer & a_Player)
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int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int a_NumToEachSlot, const cSlotNums & a_SlotNums)
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{
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if ((size_t)(a_Item.m_ItemCount) < a_SlotNums.size())
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if (static_cast<size_t>(a_Item.m_ItemCount) < a_SlotNums.size())
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{
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LOGWARNING("%s: Distributing less items (%d) than slots (" SIZE_T_FMT ")", __FUNCTION__, (int)a_Item.m_ItemCount, a_SlotNums.size());
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LOGWARNING("%s: Distributing less items (%d) than slots (" SIZE_T_FMT ")", __FUNCTION__, static_cast<int>(a_Item.m_ItemCount), a_SlotNums.size());
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// This doesn't seem to happen with the 1.5.1 client, so we don't worry about it for now
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return 0;
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}
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@@ -671,14 +671,14 @@ int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int
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{
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// Empty, just move all of it there:
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cItem ToStore(a_Item);
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ToStore.m_ItemCount = std::min(a_NumToEachSlot, (int)MaxStack);
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ToStore.m_ItemCount = static_cast<char>(std::min(a_NumToEachSlot, static_cast<int>(MaxStack)));
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Area->SetSlot(LocalSlotNum, a_Player, ToStore);
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NumDistributed += ToStore.m_ItemCount;
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}
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else if (AtSlot.IsEqual(a_Item))
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{
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// Occupied, add and cap at MaxStack:
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int CanStore = std::min(a_NumToEachSlot, (int)MaxStack - AtSlot.m_ItemCount);
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int CanStore = std::min(a_NumToEachSlot, static_cast<int>(MaxStack) - AtSlot.m_ItemCount);
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AtSlot.m_ItemCount += CanStore;
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Area->SetSlot(LocalSlotNum, a_Player, AtSlot);
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NumDistributed += CanStore;
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@@ -717,7 +717,7 @@ void cWindow::BroadcastSlot(cSlotArea * a_Area, int a_LocalSlotNum)
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cCSLock Lock(m_CS);
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for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr)
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{
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(*itr)->GetClientHandle()->SendInventorySlot(m_WindowID, SlotNum, *a_Area->GetSlot(a_LocalSlotNum, **itr));
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(*itr)->GetClientHandle()->SendInventorySlot(m_WindowID, static_cast<short>(SlotNum), *a_Area->GetSlot(a_LocalSlotNum, **itr));
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} // for itr - m_OpenedBy[]
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}
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