Silenced and fixed many warning messages across multiple files.
This commit is contained in:
@@ -116,7 +116,7 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
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{
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DraggingItem = Slot.CopyOne(); // Obtain copy of slot to preserve lore, enchantments, etc.
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DraggingItem.m_ItemCount = (char)(((float)Slot.m_ItemCount) / 2.f + 0.5f);
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DraggingItem.m_ItemCount = static_cast<char>(static_cast<float>(Slot.m_ItemCount) / 2.f + 0.5f);
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Slot.m_ItemCount -= DraggingItem.m_ItemCount;
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if (Slot.m_ItemCount <= 0)
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@@ -173,10 +173,10 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
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ASSERT(!"Bad item stack size - where did we get more items in a slot than allowed?");
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FreeSlots = 0;
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}
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int Filling = (FreeSlots > DraggingItem.m_ItemCount) ? DraggingItem.m_ItemCount : FreeSlots;
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char Filling = static_cast<char>((FreeSlots > DraggingItem.m_ItemCount) ? DraggingItem.m_ItemCount : FreeSlots);
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Slot.m_ItemCount += (char)Filling;
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DraggingItem.m_ItemCount -= (char)Filling;
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Slot.m_ItemCount += Filling;
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DraggingItem.m_ItemCount -= Filling;
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if (DraggingItem.m_ItemCount <= 0)
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{
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DraggingItem.Empty();
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@@ -306,7 +306,7 @@ void cSlotArea::NumberClicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_
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return;
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}
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int HotbarSlot = (int)a_ClickAction - (int)caNumber1;
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int HotbarSlot = static_cast<int>(a_ClickAction - caNumber1);
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cItem ItemInHotbar(a_Player.GetInventory().GetHotbarSlot(HotbarSlot));
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cItem ItemInSlot(*GetSlot(a_SlotNum, a_Player));
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@@ -980,13 +980,13 @@ void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player)
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{
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SetSlot(1, a_Player, cItem());
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}
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m_ParentWindow.SetProperty(0, m_MaximumCost, a_Player);
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m_ParentWindow.SetProperty(0, static_cast<short>(m_MaximumCost), a_Player);
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m_MaximumCost = 0;
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((cAnvilWindow*)&m_ParentWindow)->SetRepairedItemName("", nullptr);
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reinterpret_cast<cAnvilWindow &>(m_ParentWindow).SetRepairedItemName("", nullptr);
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int PosX, PosY, PosZ;
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((cAnvilWindow*)&m_ParentWindow)->GetBlockPos(PosX, PosY, PosZ);
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reinterpret_cast<cAnvilWindow &>(m_ParentWindow).GetBlockPos(PosX, PosY, PosZ);
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BLOCKTYPE Block;
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NIBBLETYPE BlockMeta;
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@@ -1002,13 +1002,13 @@ void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player)
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if (AnvilDamage > 2)
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{
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// Anvil will break
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a_Player.GetWorld()->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, (NIBBLETYPE)0);
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a_Player.GetWorld()->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0);
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a_Player.GetWorld()->BroadcastSoundParticleEffect(1020, PosX, PosY, PosZ, 0);
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a_Player.CloseWindow(false);
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}
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else
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{
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a_Player.GetWorld()->SetBlockMeta(PosX, PosY, PosZ, Orientation | (AnvilDamage << 2));
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a_Player.GetWorld()->SetBlockMeta(PosX, PosY, PosZ, static_cast<NIBBLETYPE>(Orientation | (AnvilDamage << 2)));
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a_Player.GetWorld()->BroadcastSoundParticleEffect(1021, PosX, PosY, PosZ, 0);
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}
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}
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@@ -1075,7 +1075,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player)
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if (Input.IsDamageable() && cItemHandler::GetItemHandler(Input)->CanRepairWithRawMaterial(SecondInput.m_ItemType))
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{
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// Tool and armor repair with special item (iron / gold / diamond / ...)
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int DamageDiff = std::min((int)Input.m_ItemDamage, (int)Input.GetMaxDamage() / 4);
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int DamageDiff = std::min(static_cast<int>(Input.m_ItemDamage), static_cast<int>(Input.GetMaxDamage()) / 4);
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if (DamageDiff <= 0)
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{
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// No enchantment
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@@ -1089,12 +1089,12 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player)
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while ((DamageDiff > 0) && (x < SecondInput.m_ItemCount))
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{
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Input.m_ItemDamage -= DamageDiff;
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NeedExp += std::max(1, DamageDiff / 100) + (int)Input.m_Enchantments.Count();
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DamageDiff = std::min((int)Input.m_ItemDamage, (int)Input.GetMaxDamage() / 4);
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NeedExp += std::max(1, DamageDiff / 100) + static_cast<int>(Input.m_Enchantments.Count());
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DamageDiff = std::min(static_cast<int>(Input.m_ItemDamage), static_cast<int>(Input.GetMaxDamage()) / 4);
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++x;
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}
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m_StackSizeToBeUsedInRepair = x;
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m_StackSizeToBeUsedInRepair = static_cast<char>(x);
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}
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else
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{
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@@ -1122,7 +1122,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player)
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if (NewItemDamage < Input.m_ItemDamage)
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{
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Input.m_ItemDamage = NewItemDamage;
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Input.m_ItemDamage = static_cast<short>(NewItemDamage);
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NeedExp += std::max(1, Damage / 100);
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}
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}
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@@ -1132,7 +1132,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player)
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}
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int NameChangeExp = 0;
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const AString & RepairedItemName = ((cAnvilWindow*)&m_ParentWindow)->GetRepairedItemName();
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const AString & RepairedItemName = reinterpret_cast<cAnvilWindow*>(&m_ParentWindow)->GetRepairedItemName();
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if (RepairedItemName.empty())
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{
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// Remove custom name
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@@ -1188,7 +1188,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player)
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}
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SetSlot(2, a_Player, Input);
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m_ParentWindow.SetProperty(0, m_MaximumCost, a_Player);
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m_ParentWindow.SetProperty(0, static_cast<Int16>(m_MaximumCost), a_Player);
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}
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@@ -1569,14 +1569,14 @@ void cSlotAreaEnchanting::UpdateResult(cPlayer & a_Player)
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int Bookshelves = std::min(GetBookshelvesCount(a_Player.GetWorld()), 15);
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cFastRandom Random;
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int Base = (Random.GenerateRandomInteger(1, 8) + (int)floor((float)Bookshelves / 2) + Random.GenerateRandomInteger(0, Bookshelves));
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int Base = (Random.GenerateRandomInteger(1, 8) + static_cast<int>(floor(static_cast<float>(Bookshelves / 2)) + Random.GenerateRandomInteger(0, Bookshelves)));
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int TopSlot = std::max(Base / 3, 1);
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int MiddleSlot = (Base * 2) / 3 + 1;
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int BottomSlot = std::max(Base, Bookshelves * 2);
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m_ParentWindow.SetProperty(0, TopSlot, a_Player);
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m_ParentWindow.SetProperty(1, MiddleSlot, a_Player);
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m_ParentWindow.SetProperty(2, BottomSlot, a_Player);
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m_ParentWindow.SetProperty(0, static_cast<short>(TopSlot), a_Player);
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m_ParentWindow.SetProperty(1, static_cast<short>(MiddleSlot), a_Player);
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m_ParentWindow.SetProperty(2, static_cast<short>(BottomSlot), a_Player);
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}
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else
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{
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@@ -1803,7 +1803,7 @@ void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a
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case caRightClick:
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{
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DraggingItem = Slot.CopyOne();
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DraggingItem.m_ItemCount = (char)(((float)Slot.m_ItemCount) / 2.f + 0.5f);
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DraggingItem.m_ItemCount = static_cast<char>(static_cast<float>(Slot.m_ItemCount) / 2.f + 0.5f);
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Slot.m_ItemCount -= DraggingItem.m_ItemCount;
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if (Slot.m_ItemCount <= 0)
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@@ -2241,14 +2241,14 @@ const cItem * cSlotAreaTemporary::GetSlot(int a_SlotNum, cPlayer & a_Player) con
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return nullptr;
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}
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if (a_SlotNum >= (int)(itr->second.size()))
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if (a_SlotNum >= static_cast<int>(itr->second.size()))
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{
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LOGERROR("cSlotAreaTemporary: asking for more slots than actually stored!");
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ASSERT(!"cSlotAreaTemporary: asking for more slots than actually stored!");
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return nullptr;
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}
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return &(itr->second[a_SlotNum]);
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return &(itr->second[static_cast<size_t>(a_SlotNum)]);
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}
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@@ -2265,13 +2265,13 @@ void cSlotAreaTemporary::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem
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return;
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}
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if (a_SlotNum >= (int)(itr->second.size()))
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if (a_SlotNum >= static_cast<int>(itr->second.size()))
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{
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LOGERROR("cSlotAreaTemporary: asking for more slots than actually stored!");
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return;
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}
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itr->second[a_SlotNum] = a_Item;
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itr->second[static_cast<size_t>(a_SlotNum)] = a_Item;
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}
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@@ -2281,7 +2281,7 @@ void cSlotAreaTemporary::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem
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void cSlotAreaTemporary::OnPlayerAdded(cPlayer & a_Player)
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{
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ASSERT(m_Items.find(a_Player.GetUniqueID()) == m_Items.end()); // The player shouldn't be in the itemmap, otherwise we probably have a leak
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m_Items[a_Player.GetUniqueID()].resize(m_NumSlots); // Make the vector the specified size of empty items
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m_Items[a_Player.GetUniqueID()].resize(static_cast<size_t>(m_NumSlots)); // Make the vector the specified size of empty items
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}
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@@ -2311,7 +2311,7 @@ void cSlotAreaTemporary::TossItems(cPlayer & a_Player, int a_Begin, int a_End)
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cItems Drops;
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for (int i = a_Begin; i < a_End; i++)
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{
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cItem & Item = itr->second[i];
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cItem & Item = itr->second[static_cast<size_t>(i)];
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if (!Item.IsEmpty())
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{
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Drops.push_back(Item);
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