Silenced and fixed many warning messages across multiple files.
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@@ -258,11 +258,11 @@ void cProtocolRecognizer::SendDisconnect(const AString & a_Reason)
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{
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// This is used when the client sends a server-ping, respond with the default packet:
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static const int Packet = 0xff; // PACKET_DISCONNECT
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SendData((const char *)&Packet, 1); // WriteByte()
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SendData(reinterpret_cast<const char *>(&Packet), 1); // WriteByte()
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AString UTF16 = UTF8ToRawBEUTF16(a_Reason.c_str(), a_Reason.length());
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static const u_short Size = htons((u_short)(UTF16.size() / 2));
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SendData((const char *)&Size, 2); // WriteShort()
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static const u_short Size = htons(static_cast<u_short>(UTF16.size() / 2));
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SendData(reinterpret_cast<const char *>(&Size), 2); // WriteShort()
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SendData(UTF16.data(), UTF16.size()); // WriteString()
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}
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}
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@@ -440,7 +440,7 @@ void cProtocolRecognizer::SendInventorySlot(char a_WindowID, short a_SlotNum, co
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void cProtocolRecognizer::SendKeepAlive(int a_PingID)
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void cProtocolRecognizer::SendKeepAlive(UInt32 a_PingID)
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{
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ASSERT(m_Protocol != nullptr);
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m_Protocol->SendKeepAlive(a_PingID);
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@@ -986,13 +986,13 @@ bool cProtocolRecognizer::TryRecognizeProtocol(void)
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// Lengthed protocol, try if it has the entire initial handshake packet:
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UInt32 PacketLen;
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UInt32 ReadSoFar = (UInt32)m_Buffer.GetReadableSpace();
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UInt32 ReadSoFar = static_cast<UInt32>(m_Buffer.GetReadableSpace());
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if (!m_Buffer.ReadVarInt(PacketLen))
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{
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// Not enough bytes for the packet length, keep waiting
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return false;
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}
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ReadSoFar -= (UInt32)m_Buffer.GetReadableSpace();
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ReadSoFar -= static_cast<UInt32>(m_Buffer.GetReadableSpace());
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if (!m_Buffer.CanReadBytes(PacketLen))
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{
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// Not enough bytes for the packet, keep waiting
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