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Silenced and fixed many warning messages across multiple files.

This commit is contained in:
Samuel Barney
2015-07-29 09:04:03 -06:00
parent 5dbe1e7303
commit 804805d35a
117 changed files with 1103 additions and 1119 deletions

View File

@@ -138,7 +138,7 @@ int cInventory::AddItem(const cItem & a_Item, bool a_AllowNewStacks)
}
res += m_HotbarSlots.AddItem(ToAdd, a_AllowNewStacks);
ToAdd.m_ItemCount = a_Item.m_ItemCount - res;
ToAdd.m_ItemCount = static_cast<char>(a_Item.m_ItemCount - res);
if (ToAdd.m_ItemCount == 0)
{
return res;
@@ -459,7 +459,7 @@ void cInventory::SendSlot(int a_SlotNum)
// Sanitize items that are not completely empty (ie. count == 0, but type != empty)
Item.Empty();
}
m_Owner.GetClientHandle()->SendInventorySlot(0, a_SlotNum + 5, Item); // Slots in the client are numbered "+ 5" because of crafting grid and result
m_Owner.GetClientHandle()->SendInventorySlot(0, static_cast<short>(a_SlotNum + 5), Item); // Slots in the client are numbered "+ 5" because of crafting grid and result
}
@@ -724,7 +724,7 @@ void cInventory::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
if ((a_ItemGrid == &m_ArmorSlots) && (World != nullptr))
{
World->BroadcastEntityEquipment(
m_Owner, ArmorSlotNumToEntityEquipmentID(a_SlotNum),
m_Owner, static_cast<short>(ArmorSlotNumToEntityEquipmentID(a_SlotNum)),
m_ArmorSlots.GetSlot(a_SlotNum), m_Owner.GetClientHandle()
);
}