Silenced and fixed many warning messages across multiple files.
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@@ -53,7 +53,7 @@ void cCompoGenSameBlock::ComposeTerrain(cChunkDesc & a_ChunkDesc, const cChunkDe
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void cCompoGenSameBlock::InitializeCompoGen(cIniFile & a_IniFile)
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{
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m_BlockType = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "SameBlockType", "stone").m_ItemType);
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m_BlockType = static_cast<BLOCKTYPE>(GetIniItemSet(a_IniFile, "Generator", "SameBlockType", "stone").m_ItemType);
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m_IsBedrocked = (a_IniFile.GetValueSetI("Generator", "SameBlockBedrocked", 1) != 0);
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}
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@@ -200,12 +200,12 @@ void cCompoGenClassic::InitializeCompoGen(cIniFile & a_IniFile)
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m_SeaLevel = a_IniFile.GetValueSetI("Generator", "SeaLevel", m_SeaLevel);
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m_BeachHeight = a_IniFile.GetValueSetI("Generator", "ClassicBeachHeight", m_BeachHeight);
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m_BeachDepth = a_IniFile.GetValueSetI("Generator", "ClassicBeachDepth", m_BeachDepth);
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m_BlockTop = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockTop", "grass").m_ItemType);
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m_BlockMiddle = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockMiddle", "dirt").m_ItemType);
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m_BlockBottom = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockBottom", "stone").m_ItemType);
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m_BlockBeach = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockBeach", "sand").m_ItemType);
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m_BlockBeachBottom = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockBeachBottom", "sandstone").m_ItemType);
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m_BlockSea = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockSea", "stationarywater").m_ItemType);
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m_BlockTop = static_cast<BLOCKTYPE>(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockTop", "grass").m_ItemType);
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m_BlockMiddle = static_cast<BLOCKTYPE>(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockMiddle", "dirt").m_ItemType);
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m_BlockBottom = static_cast<BLOCKTYPE>(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockBottom", "stone").m_ItemType);
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m_BlockBeach = static_cast<BLOCKTYPE>(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockBeach", "sand").m_ItemType);
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m_BlockBeachBottom = static_cast<BLOCKTYPE>(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockBeachBottom", "sandstone").m_ItemType);
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m_BlockSea = static_cast<BLOCKTYPE>(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockSea", "stationarywater").m_ItemType);
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}
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@@ -307,7 +307,7 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc, const cChunkDesc:
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int Height = a_ChunkDesc.GetHeight(x, z);
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a_ChunkDesc.SetBlockType(x, Height, z, E_BLOCK_BEDROCK);
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NOISE_DATATYPE CeilingDisguise = (m_Noise1.CubicNoise2D((float)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x) / 10, (float)(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z) / 10));
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NOISE_DATATYPE CeilingDisguise = (m_Noise1.CubicNoise2D(static_cast<float>(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x) / 10, static_cast<float>(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z) / 10));
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if (CeilingDisguise < 0)
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{
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CeilingDisguise = -CeilingDisguise;
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