Fixed spaces around single-line comments.
There should be at least two spaces in front and one space after //-style comments.
This commit is contained in:
@@ -7,7 +7,7 @@
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#include "Entities/Entity.h"
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#ifndef _WIN32
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#include <stdlib.h> // abs()
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#include <stdlib.h>
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#endif
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@@ -247,7 +247,7 @@ bool cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int
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// return 1 = hit, other is not hit
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int LinesCross(float x0,float y0,float x1,float y1,float x2,float y2,float x3,float y3)
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{
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//float linx, liny;
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// float linx, liny;
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float d=(x1-x0)*(y3-y2)-(y1-y0)*(x3-x2);
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if (abs(d)<0.001) {return 0;}
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@@ -257,8 +257,8 @@ int LinesCross(float x0,float y0,float x1,float y1,float x2,float y2,float x3,fl
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float CD=((y0-y2)*(x1-x0)-(x0-x2)*(y1-y0))/d;
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if (CD>=0.0 && CD<=1.0)
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{
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//linx=x0+AB*(x1-x0);
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//liny=y0+AB*(y1-y0);
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// linx=x0+AB*(x1-x0);
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// liny=y0+AB*(y1-y0);
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return 1;
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}
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}
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@@ -291,7 +291,7 @@ int cTracer::intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f
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if (sI < 0 || sI > 1)
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return 0; // no intersection
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//Vector3f I ( a_Ray->GetOrigin() + sI * u );//S.P0 + sI * u; // compute segment intersect point
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// Vector3f I ( a_Ray->GetOrigin() + sI * u );//S.P0 + sI * u; // compute segment intersect point
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RealHit = a_Origin + u * sI;
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return 1;
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}
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@@ -310,8 +310,8 @@ int cTracer::GetHitNormal(const Vector3f & start, const Vector3f & end, const Ve
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Vector3f Look = (end - start);
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Look.Normalize();
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float dot = Look.Dot( Vector3f(-1, 0, 0) ); // first face normal is x -1
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if(dot < 0)
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float dot = Look.Dot( Vector3f(-1, 0, 0) ); // first face normal is x -1
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if (dot < 0)
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{
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int Lines = LinesCross( start.x, start.y, end.x, end.y, BlockPos.x, BlockPos.y, BlockPos.x, BlockPos.y + 1 );
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if(Lines == 1)
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@@ -324,7 +324,7 @@ int cTracer::GetHitNormal(const Vector3f & start, const Vector3f & end, const Ve
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}
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}
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}
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dot = Look.Dot( Vector3f(0, 0, -1) ); // second face normal is z -1
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dot = Look.Dot( Vector3f(0, 0, -1) ); // second face normal is z -1
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if(dot < 0)
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{
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int Lines = LinesCross( start.z, start.y, end.z, end.y, BlockPos.z, BlockPos.y, BlockPos.z, BlockPos.y + 1 );
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@@ -338,7 +338,7 @@ int cTracer::GetHitNormal(const Vector3f & start, const Vector3f & end, const Ve
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}
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}
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}
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dot = Look.Dot( Vector3f(1, 0, 0) ); // third face normal is x 1
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dot = Look.Dot( Vector3f(1, 0, 0) ); // third face normal is x 1
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if(dot < 0)
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{
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int Lines = LinesCross( start.x, start.y, end.x, end.y, BlockPos.x + 1, BlockPos.y, BlockPos.x + 1, BlockPos.y + 1 );
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@@ -352,7 +352,7 @@ int cTracer::GetHitNormal(const Vector3f & start, const Vector3f & end, const Ve
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}
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}
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}
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dot = Look.Dot( Vector3f(0, 0, 1) ); // fourth face normal is z 1
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dot = Look.Dot( Vector3f(0, 0, 1) ); // fourth face normal is z 1
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if(dot < 0)
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{
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int Lines = LinesCross( start.z, start.y, end.z, end.y, BlockPos.z + 1, BlockPos.y, BlockPos.z + 1, BlockPos.y + 1 );
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@@ -366,7 +366,7 @@ int cTracer::GetHitNormal(const Vector3f & start, const Vector3f & end, const Ve
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}
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}
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}
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dot = Look.Dot( Vector3f(0, 1, 0) ); // fifth face normal is y 1
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dot = Look.Dot( Vector3f(0, 1, 0) ); // fifth face normal is y 1
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if(dot < 0)
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{
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int Lines = LinesCross( start.y, start.x, end.y, end.x, BlockPos.y + 1, BlockPos.x, BlockPos.y + 1, BlockPos.x + 1 );
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@@ -380,7 +380,7 @@ int cTracer::GetHitNormal(const Vector3f & start, const Vector3f & end, const Ve
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}
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}
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}
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dot = Look.Dot( Vector3f(0, -1, 0) ); // sixth face normal is y -1
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dot = Look.Dot( Vector3f(0, -1, 0) ); // sixth face normal is y -1
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if(dot < 0)
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{
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int Lines = LinesCross( start.y, start.x, end.y, end.x, BlockPos.y, BlockPos.x, BlockPos.y, BlockPos.x + 1 );
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