Fixed spaces around single-line comments.
There should be at least two spaces in front and one space after //-style comments.
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@@ -589,7 +589,7 @@ void cClientHandle::HandleCreativeInventory(short a_SlotNum, const cItem & a_Hel
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void cClientHandle::HandlePlayerAbilities(bool a_CanFly, bool a_IsFlying, float FlyingSpeed, float WalkingSpeed)
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{
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UNUSED(FlyingSpeed); // Ignore the client values for these
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UNUSED(FlyingSpeed); // Ignore the client values for these
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UNUSED(WalkingSpeed);
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m_Player->SetCanFly(a_CanFly);
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@@ -668,7 +668,7 @@ void cClientHandle::HandlePluginMessage(const AString & a_Channel, const AString
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if (HasPluginChannel(a_Channel))
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{
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SendPluginMessage("UNREGISTER", a_Channel);
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return; // Can't register again if already taken - kinda defeats the point of plugin messaging!
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return; // Can't register again if already taken - kinda defeats the point of plugin messaging!
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}
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RegisterPluginChannels(BreakApartPluginChannels(a_Message));
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@@ -842,7 +842,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
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}
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if (
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((a_Status == DIG_STATUS_STARTED) || (a_Status == DIG_STATUS_FINISHED)) && // Only do a radius check for block destruction - things like pickup tossing send coordinates that are to be ignored
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((a_Status == DIG_STATUS_STARTED) || (a_Status == DIG_STATUS_FINISHED)) && // Only do a radius check for block destruction - things like pickup tossing send coordinates that are to be ignored
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((Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) ||
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(Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) ||
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(Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6))
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@@ -926,7 +926,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
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// A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
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return;
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}
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m_Player->TossEquippedItem(64); // Toss entire slot - if there aren't enough items, the maximum will be ejected
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m_Player->TossEquippedItem(64); // Toss entire slot - if there aren't enough items, the maximum will be ejected
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return;
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}
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@@ -989,7 +989,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
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int pY = a_BlockY;
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int pZ = a_BlockZ;
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AddFaceDirection(pX, pY, pZ, a_BlockFace); // Get the block in front of the clicked coordinates (m_bInverse defaulted to false)
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AddFaceDirection(pX, pY, pZ, a_BlockFace); // Get the block in front of the clicked coordinates (m_bInverse defaulted to false)
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cBlockHandler * Handler = cBlockInfo::GetHandler(m_Player->GetWorld()->GetBlock(pX, pY, pZ));
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if (Handler->IsClickedThrough())
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@@ -1083,7 +1083,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
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void cClientHandle::FinishDigAnimation()
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{
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if (!m_HasStartedDigging) // Hasn't received the DIG_STARTED packet
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if (!m_HasStartedDigging) // Hasn't received the DIG_STARTED packet
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{
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return;
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}
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@@ -1441,23 +1441,25 @@ void cClientHandle::HandleAnimation(char a_Animation)
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// Because the animation ID sent to servers by clients are different to those sent back, we need this
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switch (a_Animation)
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{
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case 0: // No animation - wiki.vg doesn't say that client has something specific for it, so I suppose it will just become -1
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case 0: // No animation - wiki.vg doesn't say that client has something specific for it, so I suppose it will just become -1
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case 1:
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case 2:
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case 3:
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{
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a_Animation--; // Offset by -1
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a_Animation--; // Offset by -1
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break;
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}
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case 5:
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case 6:
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case 7:
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{
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a_Animation -= 2; // Offset by -2
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a_Animation -= 2; // Offset by -2
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break;
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}
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default: // Anything else is the same
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default: // Anything else is the same
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{
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break;
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}
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}
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m_Player->GetWorld()->BroadcastEntityAnimation(*m_Player, a_Animation, this);
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@@ -2473,7 +2475,7 @@ void cClientHandle::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType,
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void cClientHandle::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) // VehicleSubType is specific to Minecarts
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void cClientHandle::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) // VehicleSubType is specific to Minecarts
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{
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m_Protocol->SendSpawnVehicle(a_Vehicle, a_VehicleType, a_VehicleSubType);
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}
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