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Fixed spaces around single-line comments.

There should be at least two spaces in front and one space after //-style comments.
This commit is contained in:
madmaxoft
2014-07-17 19:13:23 +02:00
parent 993fd14ddf
commit 7fff12bfac
34 changed files with 141 additions and 139 deletions

View File

@@ -589,7 +589,7 @@ void cClientHandle::HandleCreativeInventory(short a_SlotNum, const cItem & a_Hel
void cClientHandle::HandlePlayerAbilities(bool a_CanFly, bool a_IsFlying, float FlyingSpeed, float WalkingSpeed)
{
UNUSED(FlyingSpeed); // Ignore the client values for these
UNUSED(FlyingSpeed); // Ignore the client values for these
UNUSED(WalkingSpeed);
m_Player->SetCanFly(a_CanFly);
@@ -668,7 +668,7 @@ void cClientHandle::HandlePluginMessage(const AString & a_Channel, const AString
if (HasPluginChannel(a_Channel))
{
SendPluginMessage("UNREGISTER", a_Channel);
return; // Can't register again if already taken - kinda defeats the point of plugin messaging!
return; // Can't register again if already taken - kinda defeats the point of plugin messaging!
}
RegisterPluginChannels(BreakApartPluginChannels(a_Message));
@@ -842,7 +842,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
}
if (
((a_Status == DIG_STATUS_STARTED) || (a_Status == DIG_STATUS_FINISHED)) && // Only do a radius check for block destruction - things like pickup tossing send coordinates that are to be ignored
((a_Status == DIG_STATUS_STARTED) || (a_Status == DIG_STATUS_FINISHED)) && // Only do a radius check for block destruction - things like pickup tossing send coordinates that are to be ignored
((Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) ||
(Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) ||
(Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6))
@@ -926,7 +926,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
// A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
return;
}
m_Player->TossEquippedItem(64); // Toss entire slot - if there aren't enough items, the maximum will be ejected
m_Player->TossEquippedItem(64); // Toss entire slot - if there aren't enough items, the maximum will be ejected
return;
}
@@ -989,7 +989,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
int pY = a_BlockY;
int pZ = a_BlockZ;
AddFaceDirection(pX, pY, pZ, a_BlockFace); // Get the block in front of the clicked coordinates (m_bInverse defaulted to false)
AddFaceDirection(pX, pY, pZ, a_BlockFace); // Get the block in front of the clicked coordinates (m_bInverse defaulted to false)
cBlockHandler * Handler = cBlockInfo::GetHandler(m_Player->GetWorld()->GetBlock(pX, pY, pZ));
if (Handler->IsClickedThrough())
@@ -1083,7 +1083,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
void cClientHandle::FinishDigAnimation()
{
if (!m_HasStartedDigging) // Hasn't received the DIG_STARTED packet
if (!m_HasStartedDigging) // Hasn't received the DIG_STARTED packet
{
return;
}
@@ -1441,23 +1441,25 @@ void cClientHandle::HandleAnimation(char a_Animation)
// Because the animation ID sent to servers by clients are different to those sent back, we need this
switch (a_Animation)
{
case 0: // No animation - wiki.vg doesn't say that client has something specific for it, so I suppose it will just become -1
case 0: // No animation - wiki.vg doesn't say that client has something specific for it, so I suppose it will just become -1
case 1:
case 2:
case 3:
{
a_Animation--; // Offset by -1
a_Animation--; // Offset by -1
break;
}
case 5:
case 6:
case 7:
{
a_Animation -= 2; // Offset by -2
a_Animation -= 2; // Offset by -2
break;
}
default: // Anything else is the same
default: // Anything else is the same
{
break;
}
}
m_Player->GetWorld()->BroadcastEntityAnimation(*m_Player, a_Animation, this);
@@ -2473,7 +2475,7 @@ void cClientHandle::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType,
void cClientHandle::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) // VehicleSubType is specific to Minecarts
void cClientHandle::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) // VehicleSubType is specific to Minecarts
{
m_Protocol->SendSpawnVehicle(a_Vehicle, a_VehicleType, a_VehicleSubType);
}