Fixed spaces around single-line comments.
There should be at least two spaces in front and one space after //-style comments.
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@@ -448,7 +448,7 @@ void cChunk::CollectMobCensus(cMobCensus& toFill)
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Vector3d currentPosition;
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for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
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{
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//LOGD("Counting entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass());
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// LOGD("Counting entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass());
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if ((*itr)->IsMob())
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{
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cMonster& Monster = (cMonster&)(**itr);
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@@ -698,13 +698,13 @@ void cChunk::ProcessQueuedSetBlocks(void)
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{
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if (itr->m_Tick <= CurrTick)
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{
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if (itr->m_PreviousType != E_BLOCK_AIR) // PreviousType defaults to 0 if not specified
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if (itr->m_PreviousType != E_BLOCK_AIR) // PreviousType defaults to 0 if not specified
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{
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if (GetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ) == itr->m_PreviousType)
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{
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// Current world age is bigger than/equal to target world age - delay time reached AND
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// Previous block type was the same as current block type (to prevent duplication)
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SetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ, itr->m_BlockType, itr->m_BlockMeta); // SetMeta doesn't send to client
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SetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ, itr->m_BlockType, itr->m_BlockMeta); // SetMeta doesn't send to client
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itr = m_SetBlockQueue.erase(itr);
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LOGD("Successfully set queued block - previous and current types matched");
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}
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@@ -810,7 +810,7 @@ void cChunk::TickBlocks(void)
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if (m_BlockTickY > cChunkDef::GetHeight(m_HeightMap, m_BlockTickX, m_BlockTickZ))
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{
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continue; // It's all air up here
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continue; // It's all air up here
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}
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cBlockHandler * Handler = BlockHandler(GetBlock(m_BlockTickX, m_BlockTickY, m_BlockTickZ));
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@@ -1530,11 +1530,11 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
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m_ChunkData.SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType);
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if ( // Queue block to be sent only if ...
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a_SendToClients && // ... we are told to do so AND ...
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if ( // Queue block to be sent only if ...
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a_SendToClients && // ... we are told to do so AND ...
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(
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(OldBlockMeta != a_BlockMeta) || // ... the meta value is different OR ...
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!( // ... the old and new blocktypes AREN'T liquids (because client doesn't need to distinguish betwixt them); see below for specifics:
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(OldBlockMeta != a_BlockMeta) || // ... the meta value is different OR ...
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!( // ... the old and new blocktypes AREN'T liquids (because client doesn't need to distinguish betwixt them); see below for specifics:
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((OldBlockType == E_BLOCK_STATIONARY_WATER) && (a_BlockType == E_BLOCK_WATER)) || // Replacing stationary water with water
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((OldBlockType == E_BLOCK_WATER) && (a_BlockType == E_BLOCK_STATIONARY_WATER)) || // Replacing water with stationary water
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((OldBlockType == E_BLOCK_STATIONARY_LAVA) && (a_BlockType == E_BLOCK_LAVA)) || // Replacing stationary water with water
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@@ -1727,7 +1727,7 @@ void cChunk::CollectPickupsByPlayer(cPlayer * a_Player)
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{
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if ((!(*itr)->IsPickup()) && (!(*itr)->IsProjectile()))
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{
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continue; // Only pickups and projectiles
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continue; // Only pickups and projectiles can be picked up
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}
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float DiffX = (float)((*itr)->GetPosX() - PosX );
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float DiffY = (float)((*itr)->GetPosY() - PosY );
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@@ -2152,7 +2152,7 @@ bool cChunk::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallb
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{
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continue;
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}
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if (((*itr)->GetBlockType() != E_BLOCK_CHEST) && ((*itr)->GetBlockType() != E_BLOCK_TRAPPED_CHEST)) // Trapped chests use normal chests' handlers
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if (((*itr)->GetBlockType() != E_BLOCK_CHEST) && ((*itr)->GetBlockType() != E_BLOCK_TRAPPED_CHEST)) // Trapped chests use normal chests' handlers
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{
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// There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
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return false;
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@@ -2481,7 +2481,7 @@ BLOCKTYPE cChunk::GetBlock(int a_RelX, int a_RelY, int a_RelZ) const
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)
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{
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ASSERT(!"GetBlock(x, y, z) out of bounds!");
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return 0; // Clip
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return 0; // Clip
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}
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return m_ChunkData.GetBlock(a_RelX, a_RelY, a_RelZ);
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