Add clicks, exp subtraction, item check, ...
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@@ -254,6 +254,10 @@ void cSandSimulator::FinishFalling(
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{
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// Rematerialize the material here:
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_FallingBlockType, a_FallingBlockMeta);
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if (a_FallingBlockType == E_BLOCK_ANVIL)
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{
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a_World->BroadcastSoundParticleEffect(1022, a_BlockX, a_BlockY, a_BlockZ, 0);
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}
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return;
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}
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