Add clicks, exp subtraction, item check, ...
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@@ -27,7 +27,7 @@ public:
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virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
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{
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cWindow * Window = new cAnvilWindow();
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cWindow * Window = new cAnvilWindow(a_BlockX, a_BlockY, a_BlockZ);
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a_Player->OpenWindow(Window);
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}
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