Feature and bugfixes [SEE DESC]
Added TNT and Hopper minecarts Fixed piston code failing without an extension set Repeaters are now broken Fixed not being able to place a minecart on an activator rail Added much needed comments on piston code Fixed minor formatting issue
This commit is contained in:
@@ -20,7 +20,7 @@ extern bool g_BlockPistonBreakable[];
|
||||
|
||||
|
||||
|
||||
|
||||
//Replace AddDir (...) with the switch cases that, sets coords in direction of piston face
|
||||
#define AddDir( x, y, z, dir, amount ) \
|
||||
switch (dir) \
|
||||
{ \
|
||||
@@ -52,25 +52,26 @@ unsigned short cPiston::FirstPassthroughBlock(int pistonX, int pistonY, int pist
|
||||
pistonmeta &= 7;
|
||||
if (pistonmeta >= 6)
|
||||
{
|
||||
// Just in case, it shouldn't happen but if it would, it'd case inf loop
|
||||
// Just in case, it shouldn't happen but if it would, it'd cause inf loop
|
||||
LOGD("cPiston::FirstPassthroughBlock - piston has invalid meta data!\n");
|
||||
return 9001;
|
||||
}
|
||||
BLOCKTYPE currBlock;
|
||||
for (ret = 0; ret < 24; ret++) // push up to 24 blocks
|
||||
NIBBLETYPE currMeta;
|
||||
for (ret = 0; ret < 24; ret++) //Push up to 24 blocks
|
||||
{
|
||||
AddDir( pistonX, pistonY, pistonZ, pistonmeta, 1)
|
||||
currBlock = m_World->GetBlock( pistonX, pistonY, pistonZ );
|
||||
if ((currBlock == E_BLOCK_BEDROCK) || (currBlock == E_BLOCK_OBSIDIAN) || (currBlock == E_BLOCK_PISTON_EXTENSION))
|
||||
AddDir( pistonX, pistonY, pistonZ, pistonmeta, 1) //Set the coords one further from the piston direction
|
||||
m_World->GetBlockTypeMeta(pistonX, pistonY, pistonZ, currBlock, currMeta);
|
||||
if ((currBlock == E_BLOCK_BEDROCK) || (currBlock == E_BLOCK_OBSIDIAN) || (currBlock == E_BLOCK_PISTON_EXTENSION) || ( (currMeta & 0x8) != 0x0 ))
|
||||
{
|
||||
return 9001;
|
||||
}
|
||||
if (g_BlockPistonBreakable[currBlock])
|
||||
if (g_BlockPistonBreakable[currBlock]) //If it's a breakable block (air, torch, etc.) then the line of blocks can be pushed
|
||||
{
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
return 9001;
|
||||
return 9001; //There is no space for the blocks to move within 24 spaces, piston can't push
|
||||
}
|
||||
|
||||
|
||||
@@ -82,6 +83,7 @@ void cPiston::ExtendPiston( int pistx, int pisty, int pistz )
|
||||
BLOCKTYPE pistonBlock;
|
||||
NIBBLETYPE pistonMeta;
|
||||
m_World->GetBlockTypeMeta(pistx, pisty, pistz, pistonBlock, pistonMeta);
|
||||
|
||||
char isSticky = (char)(pistonBlock == E_BLOCK_STICKY_PISTON) * 8;
|
||||
if ( (pistonMeta & 0x8) != 0x0 )
|
||||
{
|
||||
@@ -90,9 +92,9 @@ void cPiston::ExtendPiston( int pistx, int pisty, int pistz )
|
||||
}
|
||||
|
||||
unsigned short dist = FirstPassthroughBlock(pistx, pisty, pistz, pistonMeta);
|
||||
if (dist > 9000) return; // too many blocks
|
||||
if (dist > 9000) return; // FirstPassthroughBlock says piston can't push anything, bail out
|
||||
|
||||
AddDir(pistx, pisty, pistz, pistonMeta & 7, dist + 1)
|
||||
AddDir(pistx, pisty, pistz, pistonMeta & 7, dist + 1) //Get the coords of the air / breakable block in the line, dist+1 because of coords
|
||||
BLOCKTYPE currBlock;
|
||||
NIBBLETYPE currMeta;
|
||||
m_World->GetBlockTypeMeta(pistx, pisty, pistz, currBlock, currMeta);
|
||||
@@ -101,37 +103,33 @@ void cPiston::ExtendPiston( int pistx, int pisty, int pistz )
|
||||
cBlockHandler * Handler = BlockHandler(currBlock);
|
||||
if (Handler->DoesDropOnUnsuitable())
|
||||
{
|
||||
Handler->DropBlock(m_World, NULL, pistx, pisty, pistz);
|
||||
Handler->DropBlock(m_World, NULL, pistx, pisty, pistz); //If block is breakable, drop it
|
||||
}
|
||||
}
|
||||
int oldx = pistx, oldy = pisty, oldz = pistz;
|
||||
int oldx = pistx, oldy = pisty, oldz = pistz; //Make a second set of coord vars along with the originals
|
||||
NIBBLETYPE currBlockMeta;
|
||||
for (int i = dist + 1; i > 0; i--)
|
||||
if (dist != 0) //Check for single block being pushed - for loop doesn't catch it in time and breaks stuffz
|
||||
{
|
||||
AddDir(pistx, pisty, pistz, pistonMeta & 7, -1)
|
||||
m_World->GetBlockTypeMeta(pistx, pisty, pistz, currBlock, currBlockMeta);
|
||||
m_World->SetBlock( oldx, oldy, oldz, currBlock, currBlockMeta);
|
||||
oldx = pistx;
|
||||
oldy = pisty;
|
||||
oldz = pistz;
|
||||
for (int i = dist + 1; i > 1; i--) //Decrement from the dropped breakable block to two further than the piston (one further will be future extension)
|
||||
{
|
||||
AddDir(pistx, pisty, pistz, pistonMeta & 7, -1) //Move one set of coords one back from breakable dropped block
|
||||
m_World->GetBlockTypeMeta(pistx, pisty, pistz, currBlock, currBlockMeta); //Get the block
|
||||
m_World->SetBlock( oldx, oldy, oldz, currBlock, currBlockMeta); //Set the block at the location of the original coords
|
||||
oldx = pistx; //Shift the selectors down a block and repeat
|
||||
oldy = pisty;
|
||||
oldz = pistz;
|
||||
}
|
||||
}
|
||||
m_World->BroadcastBlockAction(pistx, pisty, pistz, 0, pistonMeta, E_BLOCK_PISTON);
|
||||
m_World->BroadcastSoundEffect("tile.piston.out", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f);
|
||||
m_World->FastSetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta | 0x8 );
|
||||
|
||||
int extx = pistx;
|
||||
int exty = pisty;
|
||||
int extz = pistz;
|
||||
|
||||
AddDir(extx, exty, extz, pistonMeta & 7, 1)
|
||||
|
||||
// TODO: This code needs replacing
|
||||
// Sleeping here will play the piston animation on the client; however, it will block the entire server
|
||||
// for the 100 ms, effectively dropping 2 game ticks per piston. This is very bad
|
||||
// This needs to be handled using delayed scheduled tasks instead
|
||||
cSleep::MilliSleep(100);
|
||||
|
||||
m_World->SetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, isSticky + pistonMeta & 7);
|
||||
AddDir(pistx, pisty, pistz, pistonMeta & 7, -1) //Move back one block to the piston base
|
||||
m_World->BroadcastBlockAction(pistx, pisty, pistz, 0, pistonMeta, E_BLOCK_PISTON); //Set the base
|
||||
m_World->BroadcastSoundEffect("tile.piston.out", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f);
|
||||
m_World->FastSetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta | 0x8 );
|
||||
m_World->SetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, isSticky + pistonMeta); //Set the arm
|
||||
}
|
||||
|
||||
|
||||
@@ -150,9 +148,9 @@ void cPiston::RetractPiston( int pistx, int pisty, int pistz )
|
||||
}
|
||||
m_World->BroadcastBlockAction(pistx, pisty, pistz, 1, pistonMeta & ~(8), E_BLOCK_PISTON);
|
||||
m_World->BroadcastSoundEffect("tile.piston.in", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f);
|
||||
m_World->FastSetBlock(pistx, pisty, pistz, pistonBlock, pistonMeta & ~(8));
|
||||
m_World->FastSetBlock(pistx, pisty, pistz, pistonBlock, pistonMeta & ~(8)); //Set the base
|
||||
|
||||
AddDir(pistx, pisty, pistz, pistonMeta & 7, 1)
|
||||
AddDir(pistx, pisty, pistz, pistonMeta & 7, 1) //Move forwards to the extension coord
|
||||
if (m_World->GetBlock(pistx, pisty, pistz) != E_BLOCK_PISTON_EXTENSION)
|
||||
{
|
||||
LOGD("%s: Piston without an extension?", __FUNCTION__);
|
||||
@@ -162,36 +160,27 @@ void cPiston::RetractPiston( int pistx, int pisty, int pistz )
|
||||
if (pistonBlock == E_BLOCK_STICKY_PISTON)
|
||||
{
|
||||
int tempx = pistx, tempy = pisty, tempz = pistz;
|
||||
AddDir( tempx, tempy, tempz, pistonMeta & 7, 1 )
|
||||
AddDir( tempx, tempy, tempz, pistonMeta & 7, 1 ) //Move forward to the block being pulled
|
||||
BLOCKTYPE tempblock;
|
||||
NIBBLETYPE tempmeta;
|
||||
m_World->GetBlockTypeMeta(tempx, tempy, tempz, tempblock, tempmeta);
|
||||
m_World->GetBlockTypeMeta(tempx, tempy, tempz, tempblock, tempmeta); //Check for pullable-ness
|
||||
if (
|
||||
(tempblock == E_BLOCK_OBSIDIAN) ||
|
||||
(tempblock == E_BLOCK_BEDROCK) ||
|
||||
(tempblock == E_BLOCK_PISTON_EXTENSION)
|
||||
(tempblock == E_BLOCK_PISTON_EXTENSION) ||
|
||||
(g_BlockPistonBreakable[tempblock]) ||
|
||||
((tempmeta & 0x8) != 0x0 )
|
||||
)
|
||||
{
|
||||
// These cannot be moved by the sticky piston, bail out
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: This code needs replacing
|
||||
// Sleeping here will play the piston animation on the client; however, it will block the entire server
|
||||
// for the 100 ms, effectively dropping 2 game ticks per piston. This is very bad
|
||||
// This needs to be handled using delayed scheduled tasks instead
|
||||
cSleep::MilliSleep(100);
|
||||
|
||||
m_World->SetBlock(pistx, pisty, pistz, tempblock, tempmeta);
|
||||
m_World->SetBlock(tempx, tempy, tempz, E_BLOCK_AIR, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: This code needs replacing
|
||||
// Sleeping here will play the piston animation on the client; however, it will block the entire server
|
||||
// for the 100 ms, effectively dropping 2 game ticks per piston. This is very bad
|
||||
// This needs to be handled using delayed scheduled tasks instead
|
||||
cSleep::MilliSleep(100);
|
||||
|
||||
m_World->SetBlock(pistx, pisty, pistz, E_BLOCK_AIR, 0);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user