Some change to Entity.cpp
* Added comments to BroadcastMovementUpdate() and the collision tracer
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@@ -76,11 +76,8 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
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cTimer t1;
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m_LastPlayerListTime = t1.GetNowTime();
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m_TimeLastTeleportPacket = 0;
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m_PlayerName = a_PlayerName;
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m_bDirtyPosition = true; // So chunks are streamed to player at spawn
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if (!LoadFromDisk())
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{
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@@ -208,25 +205,22 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
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m_BowCharge += 1;
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}
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//handle updating experience
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// Handle updating experience
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if (m_bDirtyExperience)
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{
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SendExperience();
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}
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if (m_bDirtyPosition)
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if ((GetPosition() - m_LastPos).SqrLength() != 0.0) // Change in position from last tick?
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{
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// Apply food exhaustion from movement:
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ApplyFoodExhaustionFromMovement();
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cRoot::Get()->GetPluginManager()->CallHookPlayerMoving(*this);
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BroadcastMovementUpdate(m_ClientHandle);
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m_ClientHandle->StreamChunks();
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}
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else
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{
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BroadcastMovementUpdate(m_ClientHandle);
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}
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BroadcastMovementUpdate(m_ClientHandle);
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if (m_Health > 0) // make sure player is alive
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{
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@@ -1592,10 +1586,7 @@ bool cPlayer::LoadFromDisk()
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SetPosX(JSON_PlayerPosition[(unsigned int)0].asDouble());
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SetPosY(JSON_PlayerPosition[(unsigned int)1].asDouble());
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SetPosZ(JSON_PlayerPosition[(unsigned int)2].asDouble());
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m_LastPosX = GetPosX();
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m_LastPosY = GetPosY();
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m_LastPosZ = GetPosZ();
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m_LastFoodPos = GetPosition();
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m_LastPos = GetPosition();
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}
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Json::Value & JSON_PlayerRotation = root["rotation"];
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@@ -1858,9 +1849,8 @@ void cPlayer::ApplyFoodExhaustionFromMovement()
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}
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// Calculate the distance travelled, update the last pos:
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Vector3d Movement(GetPosition() - m_LastFoodPos);
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Vector3d Movement(GetPosition() - m_LastPos);
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Movement.y = 0; // Only take XZ movement into account
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m_LastFoodPos = GetPosition();
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// If riding anything, apply no food exhaustion
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if (m_AttachedTo != NULL)
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