Reduced unnecessary block updates
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@@ -183,6 +183,14 @@ void cStructGenTrees::ApplyTreeImage(
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CASE_TREE_OVERWRITTEN_BLOCKS:
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{
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a_ChunkDesc.SetBlockTypeMeta(itr->m_RelX, itr->m_RelY, itr->m_RelZ, itr->m_BlockType, itr->m_BlockMeta);
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// If grass is below our tree, turn it to dirt
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if (
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(cBlockInfo::IsSolid(itr->m_BlockType)) &&
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(a_ChunkDesc.GetBlockType(itr->m_RelX, itr->m_RelY - 1, itr->m_RelZ) == E_BLOCK_GRASS)
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)
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{
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a_ChunkDesc.SetBlockType(itr->m_RelX, itr->m_RelY - 1, itr->m_RelZ, E_BLOCK_DIRT);
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}
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break;
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}
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