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Reduced unnecessary block updates

This commit is contained in:
LogicParrot
2016-04-18 13:30:23 +03:00
parent 923441b6b3
commit 7f5757eccf
16 changed files with 54 additions and 91 deletions

View File

@@ -86,8 +86,8 @@ void cBioGenCache::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a
{
if (((m_NumHits + m_NumMisses) % 1024) == 10)
{
LOGD("BioGenCache: %u hits, %u misses, saved %.2f %%", static_cast<unsigned>(m_NumHits), static_cast<unsigned>(m_NumMisses), 100.0 * m_NumHits / (m_NumHits + m_NumMisses));
LOGD("BioGenCache: Avg cache chain length: %.2f", static_cast<double>(m_TotalChain) / m_NumHits);
// LOGD("BioGenCache: %u hits, %u misses, saved %.2f %%", static_cast<unsigned>(m_NumHits), static_cast<unsigned>(m_NumMisses), 100.0 * m_NumHits / (m_NumHits + m_NumMisses));
// LOGD("BioGenCache: Avg cache chain length: %.2f", static_cast<double>(m_TotalChain) / m_NumHits);
}
for (size_t i = 0; i < m_CacheSize; i++)

View File

@@ -209,10 +209,10 @@ void cChunkGenerator::Execute(void)
{
if ((NumChunksGenerated > 16) && (clock() - LastReportTick > CLOCKS_PER_SEC))
{
LOG("Chunk generator performance: %.2f ch / sec (%d ch total)",
/* LOG("Chunk generator performance: %.2f ch / sec (%d ch total)",
static_cast<double>(NumChunksGenerated) * CLOCKS_PER_SEC/ (clock() - GenerationStart),
NumChunksGenerated
);
); */
}
cCSUnlock Unlock(Lock);
m_Event.Wait();
@@ -239,7 +239,7 @@ void cChunkGenerator::Execute(void)
m_evtRemoved.Set();
// Display perf info once in a while:
if ((NumChunksGenerated > 16) && (clock() - LastReportTick > 2 * CLOCKS_PER_SEC))
if ((NumChunksGenerated > 512) && (clock() - LastReportTick > 2 * CLOCKS_PER_SEC))
{
LOG("Chunk generator performance: %.2f ch / sec (%d ch total)",
static_cast<double>(NumChunksGenerated) * CLOCKS_PER_SEC / (clock() - GenerationStart),
@@ -271,7 +271,7 @@ void cChunkGenerator::Execute(void)
}
// Generate the chunk:
LOGD("Generating chunk [%d, %d]", item.m_ChunkX, item.m_ChunkZ);
// LOGD("Generating chunk [%d, %d]", item.m_ChunkX, item.m_ChunkZ);
DoGenerate(item.m_ChunkX, item.m_ChunkZ);
if (item.m_Callback != nullptr)
{

View File

@@ -376,8 +376,8 @@ void cCompoGenCache::ComposeTerrain(cChunkDesc & a_ChunkDesc, const cChunkDesc::
#ifdef _DEBUG
if (((m_NumHits + m_NumMisses) % 1024) == 10)
{
LOGD("CompoGenCache: %d hits, %d misses, saved %.2f %%", m_NumHits, m_NumMisses, 100.0 * m_NumHits / (m_NumHits + m_NumMisses));
LOGD("CompoGenCache: Avg cache chain length: %.2f", static_cast<float>(m_TotalChain) / m_NumHits);
// LOGD("CompoGenCache: %d hits, %d misses, saved %.2f %%", m_NumHits, m_NumMisses, 100.0 * m_NumHits / (m_NumHits + m_NumMisses));
// LOGD("CompoGenCache: Avg cache chain length: %.2f", static_cast<float>(m_TotalChain) / m_NumHits);
}
#endif // _DEBUG

View File

@@ -183,6 +183,14 @@ void cStructGenTrees::ApplyTreeImage(
CASE_TREE_OVERWRITTEN_BLOCKS:
{
a_ChunkDesc.SetBlockTypeMeta(itr->m_RelX, itr->m_RelY, itr->m_RelZ, itr->m_BlockType, itr->m_BlockMeta);
// If grass is below our tree, turn it to dirt
if (
(cBlockInfo::IsSolid(itr->m_BlockType)) &&
(a_ChunkDesc.GetBlockType(itr->m_RelX, itr->m_RelY - 1, itr->m_RelZ) == E_BLOCK_GRASS)
)
{
a_ChunkDesc.SetBlockType(itr->m_RelX, itr->m_RelY - 1, itr->m_RelZ, E_BLOCK_DIRT);
}
break;
}

View File

@@ -551,9 +551,9 @@ void GetAcaciaTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noi
}
// Add the leaves to the top of the branch
PushCoordBlocks(BranchPos.x, BranchPos.y, BranchPos.z, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD);
PushCoordBlocks(BranchPos.x, BranchPos.y + 1, BranchPos.z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD);
a_OtherBlocks.push_back(sSetBlock(BranchPos.x, BranchPos.y + 1, BranchPos.z, E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD));
PushCoordBlocks(BranchPos.x, BranchPos.y, BranchPos.z, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_ACACIA);
PushCoordBlocks(BranchPos.x, BranchPos.y + 1, BranchPos.z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_ACACIA);
a_OtherBlocks.push_back(sSetBlock(BranchPos.x, BranchPos.y + 1, BranchPos.z, E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_ACACIA));
// Choose if we have to add another branch
bool TwoTop = (a_Noise.IntNoise3D(a_BlockX, a_BlockY, a_BlockZ) < 0 ? true : false);
@@ -579,9 +579,9 @@ void GetAcaciaTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noi
}
// And add the leaves ontop of the second branch
PushCoordBlocks(BranchPos.x, BranchPos.y, BranchPos.z, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD);
PushCoordBlocks(BranchPos.x, BranchPos.y + 1, BranchPos.z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD);
a_OtherBlocks.push_back(sSetBlock(BranchPos.x, BranchPos.y + 1, BranchPos.z, E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD));
PushCoordBlocks(BranchPos.x, BranchPos.y, BranchPos.z, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_ACACIA);
PushCoordBlocks(BranchPos.x, BranchPos.y + 1, BranchPos.z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_ACACIA);
a_OtherBlocks.push_back(sSetBlock(BranchPos.x, BranchPos.y + 1, BranchPos.z, E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_ACACIA));
}
@@ -635,15 +635,15 @@ void GetDarkoakTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No
// The lower two leaves layers are BigO4 with log in the middle and possibly corners:
for (int i = 0; i < 2; i++)
{
PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO4, ARRAYCOUNT(BigO4), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_DARK_OAK_WOOD);
PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_DARK_OAK_WOOD);
PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO4, ARRAYCOUNT(BigO4), E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_DARK_OAK);
PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_DARK_OAK);
hei++;
} // for i < 2
// The top leaves layer is a BigO3 with leaves in the middle and possibly corners:
PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_DARK_OAK_WOOD);
PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_DARK_OAK_WOOD);
a_OtherBlocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_DARK_OAK_WOOD));
PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_DARK_OAK);
PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_DARK_OAK);
a_OtherBlocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_NEW_LEAVES, E_META_NEWLEAVES_DARK_OAK));
}
@@ -1125,7 +1125,3 @@ bool GetLargeTreeAdjustment(cWorld & a_World, int & a_X, int & a_Y, int & a_Z, N
return IsLarge;
}