Reduced unnecessary block updates
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@@ -116,8 +116,7 @@ public:
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/** Wakes up the simulators for the specified area of blocks */
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void WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ);
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void MarkRedstoneDirty (int a_ChunkX, int a_ChunkZ);
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void MarkChunkDirty (int a_ChunkX, int a_ChunkZ, bool a_MarkRedstoneDirty = false);
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void MarkChunkDirty (int a_ChunkX, int a_ChunkZ);
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void MarkChunkSaving (int a_ChunkX, int a_ChunkZ);
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void MarkChunkSaved (int a_ChunkX, int a_ChunkZ);
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