Reduced unnecessary block updates
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@@ -33,7 +33,7 @@ public:
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// Set p the ON bit to on
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Meta |= 0x08;
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta, false);
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a_WorldInterface.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
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a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", x, y, z, 0.5f, 0.6f);
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@@ -44,7 +44,7 @@ public:
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if (a_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ) == m_BlockType)
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{
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// Block hasn't change in the meantime; set its meta
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a_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, a_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x07);
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a_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, a_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x07, false);
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a_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
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a_World.BroadcastSoundEffect("random.click", x, y, z, 0.5f, 0.5f);
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}
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