Reduced unnecessary block updates
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@@ -70,7 +70,7 @@ bool cChestEntity::UsedBy(cPlayer * a_Player)
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// The few false positives aren't much to worry about
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int ChunkX, ChunkZ;
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cChunkDef::BlockToChunk(m_PosX, m_PosZ, ChunkX, ChunkZ);
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m_World->MarkChunkDirty(ChunkX, ChunkZ, true);
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m_World->MarkChunkDirty(ChunkX, ChunkZ);
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return true;
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}
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