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Add State enum to protocol

This commit is contained in:
Tiger Wang
2020-09-12 21:08:23 +01:00
parent bf253caab5
commit 7f372b12cb
8 changed files with 55 additions and 62 deletions

View File

@@ -226,7 +226,7 @@ std::pair<short, short> cProtocol_1_14::GetItemFromProtocolID(UInt32 a_ProtocolI
UInt32 cProtocol_1_14::GetProtocolBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta)
{
return Palette_1_14::From(PaletteUpgrade::FromBlock(a_BlockType, a_Meta));
return Palette_1_14::FromBlock(PaletteUpgrade::FromBlock(a_BlockType, a_Meta));
}
@@ -235,7 +235,7 @@ UInt32 cProtocol_1_14::GetProtocolBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_
UInt32 cProtocol_1_14::GetProtocolItemType(short a_ItemID, short a_ItemDamage)
{
return Palette_1_14::From(PaletteUpgrade::FromItem(a_ItemID, a_ItemDamage));
return Palette_1_14::FromItem(PaletteUpgrade::FromItem(a_ItemID, a_ItemDamage));
}
@@ -253,7 +253,7 @@ UInt32 cProtocol_1_14::GetProtocolStatisticType(Statistic a_Statistic)
bool cProtocol_1_14::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
{
if (m_State != 3)
if (m_State != State::Game)
{
return Super::HandlePacket(a_ByteBuffer, a_PacketType);
}