Add State enum to protocol
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@@ -226,7 +226,7 @@ std::pair<short, short> cProtocol_1_14::GetItemFromProtocolID(UInt32 a_ProtocolI
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UInt32 cProtocol_1_14::GetProtocolBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta)
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{
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return Palette_1_14::From(PaletteUpgrade::FromBlock(a_BlockType, a_Meta));
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return Palette_1_14::FromBlock(PaletteUpgrade::FromBlock(a_BlockType, a_Meta));
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}
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@@ -235,7 +235,7 @@ UInt32 cProtocol_1_14::GetProtocolBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_
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UInt32 cProtocol_1_14::GetProtocolItemType(short a_ItemID, short a_ItemDamage)
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{
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return Palette_1_14::From(PaletteUpgrade::FromItem(a_ItemID, a_ItemDamage));
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return Palette_1_14::FromItem(PaletteUpgrade::FromItem(a_ItemID, a_ItemDamage));
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}
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@@ -253,7 +253,7 @@ UInt32 cProtocol_1_14::GetProtocolStatisticType(Statistic a_Statistic)
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bool cProtocol_1_14::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
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{
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if (m_State != 3)
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if (m_State != State::Game)
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{
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return Super::HandlePacket(a_ByteBuffer, a_PacketType);
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}
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