Fixed AddHook() wanting old-style function names.
Error reported by STR_Warrior in the forum http://forum.mc-server.org/showthread.php?tid=1227&pid=9620#pid9620
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@@ -1240,13 +1240,16 @@ void cPluginLua::ClearConsoleCommands(void)
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bool cPluginLua::CanAddHook(int a_Hook)
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bool cPluginLua::CanAddOldStyleHook(int a_HookType)
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{
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const char * FnName = GetHookFnName(a_Hook);
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const char * FnName = GetHookFnName(a_HookType);
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if (FnName == NULL)
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{
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// Unknown hook ID
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LOGWARNING("Plugin %s wants to add an unknown hook ID (%d). The plugin need not work properly.", GetName().c_str(), a_Hook);
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LOGWARNING("Plugin %s wants to add an unknown hook ID (%d). The plugin need not work properly.",
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GetName().c_str(), a_HookType
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);
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m_LuaState.LogStackTrace();
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return false;
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}
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@@ -1257,12 +1260,9 @@ bool cPluginLua::CanAddHook(int a_Hook)
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}
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LOGWARNING("Plugin %s wants to add a hook (%d), but it doesn't provide the callback function \"%s\" for it. The plugin need not work properly.",
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GetName().c_str(), a_Hook, FnName
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GetName().c_str(), a_HookType, FnName
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);
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// Lua stacktrace:
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m_LuaState.LogStackTrace();
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return false;
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}
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@@ -1270,9 +1270,9 @@ bool cPluginLua::CanAddHook(int a_Hook)
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const char * cPluginLua::GetHookFnName(int a_Hook)
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const char * cPluginLua::GetHookFnName(int a_HookType)
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{
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switch (a_Hook)
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switch (a_HookType)
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{
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case cPluginManager::HOOK_BLOCK_TO_PICKUPS: return "OnBlockToPickups";
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case cPluginManager::HOOK_CHAT: return "OnChat";
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@@ -1331,7 +1331,17 @@ bool cPluginLua::AddHookRef(int a_HookType, int a_FnRefIdx)
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{
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ASSERT(m_CriticalSection.IsLockedByCurrentThread()); // It probably has to be, how else would we have a LuaState?
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m_HookMap[a_HookType].push_back(new cLuaState::cRef(m_LuaState, a_FnRefIdx));
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// Check if the function reference is valid:
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cLuaState::cRef * Ref = new cLuaState::cRef(m_LuaState, a_FnRefIdx);
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if ((Ref == NULL) || !Ref->IsValid())
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{
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LOGWARNING("Plugin %s tried to add a hook %d with bad handler function.", GetName().c_str(), a_HookType);
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m_LuaState.LogStackTrace();
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delete Ref;
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return false;
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}
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m_HookMap[a_HookType].push_back(Ref);
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return true;
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}
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