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Configurable dirty unused chunk cap to avoid RAM overuse (#3359)

Configurable dirty unused chunk cap to avoid RAM overuse
This commit is contained in:
LogicParrot
2016-09-03 18:38:29 +03:00
committed by GitHub
parent 90be4e7efd
commit 7e9e7f7911
7 changed files with 82 additions and 15 deletions

View File

@@ -149,7 +149,7 @@ cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AStrin
m_WorldAge(0),
m_TimeOfDay(0),
m_LastTimeUpdate(0),
m_LastUnload(0),
m_LastChunkCheck(0),
m_LastSave(0),
m_SkyDarkness(0),
m_GameMode(gmNotSet),
@@ -453,6 +453,13 @@ void cWorld::Start(void)
// The presence of a configuration value overrides everything
// If no configuration value is found, GetDimension() is written to file and the variable is written to again to ensure that cosmic rays haven't sneakily changed its value
m_Dimension = StringToDimension(IniFile.GetValueSet("General", "Dimension", DimensionToString(GetDimension())));
int UnusedDirtyChunksCap = IniFile.GetValueSetI("General", "UnusedChunkCap", 1000);
if (UnusedDirtyChunksCap < 0)
{
UnusedDirtyChunksCap *= -1;
IniFile.SetValueI("General", "UnusedChunkCap", UnusedDirtyChunksCap);
}
m_UnusedDirtyChunksCap = static_cast<size_t>(UnusedDirtyChunksCap);
m_BroadcastDeathMessages = IniFile.GetValueSetB("Broadcasting", "BroadcastDeathMessages", true);
m_BroadcastAchievementMessages = IniFile.GetValueSetB("Broadcasting", "BroadcastAchievementMessages", true);
@@ -1057,16 +1064,22 @@ void cWorld::Tick(std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_La
TickWeather(static_cast<float>(a_Dt.count()));
if (m_WorldAge - m_LastSave > std::chrono::minutes(5)) // Save each 5 minutes
{
SaveAllChunks();
}
if (m_WorldAge - m_LastUnload > std::chrono::seconds(10)) // Unload every 10 seconds
if (m_WorldAge - m_LastChunkCheck > std::chrono::seconds(10))
{
// Unload every 10 seconds
UnloadUnusedChunks();
}
if (m_WorldAge - m_LastSave > std::chrono::minutes(5))
{
// Save every 5 minutes
SaveAllChunks();
}
else if (GetNumUnusedDirtyChunks() > m_UnusedDirtyChunksCap)
{
// Save if we have too many dirty unused chunks
SaveAllChunks();
}
}
}
@@ -2964,7 +2977,7 @@ bool cWorld::HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) const
void cWorld::UnloadUnusedChunks(void)
{
m_LastUnload = std::chrono::duration_cast<cTickTimeLong>(m_WorldAge);
m_LastChunkCheck = std::chrono::duration_cast<cTickTimeLong>(m_WorldAge);
m_ChunkMap->UnloadUnusedChunks();
}
@@ -3578,7 +3591,7 @@ unsigned int cWorld::GetNumPlayers(void)
int cWorld::GetNumChunks(void) const
size_t cWorld::GetNumChunks(void) const
{
return m_ChunkMap->GetNumChunks();
}
@@ -3587,6 +3600,15 @@ int cWorld::GetNumChunks(void) const
size_t cWorld::GetNumUnusedDirtyChunks(void) const
{
return m_ChunkMap->GetNumUnusedDirtyChunks();
}
void cWorld::GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue)
{
m_ChunkMap->GetChunkStats(a_NumValid, a_NumDirty);