Configurable dirty unused chunk cap to avoid RAM overuse (#3359)
Configurable dirty unused chunk cap to avoid RAM overuse
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@@ -149,7 +149,7 @@ cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AStrin
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m_WorldAge(0),
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m_TimeOfDay(0),
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m_LastTimeUpdate(0),
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m_LastUnload(0),
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m_LastChunkCheck(0),
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m_LastSave(0),
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m_SkyDarkness(0),
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m_GameMode(gmNotSet),
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@@ -453,6 +453,13 @@ void cWorld::Start(void)
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// The presence of a configuration value overrides everything
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// If no configuration value is found, GetDimension() is written to file and the variable is written to again to ensure that cosmic rays haven't sneakily changed its value
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m_Dimension = StringToDimension(IniFile.GetValueSet("General", "Dimension", DimensionToString(GetDimension())));
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int UnusedDirtyChunksCap = IniFile.GetValueSetI("General", "UnusedChunkCap", 1000);
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if (UnusedDirtyChunksCap < 0)
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{
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UnusedDirtyChunksCap *= -1;
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IniFile.SetValueI("General", "UnusedChunkCap", UnusedDirtyChunksCap);
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}
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m_UnusedDirtyChunksCap = static_cast<size_t>(UnusedDirtyChunksCap);
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m_BroadcastDeathMessages = IniFile.GetValueSetB("Broadcasting", "BroadcastDeathMessages", true);
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m_BroadcastAchievementMessages = IniFile.GetValueSetB("Broadcasting", "BroadcastAchievementMessages", true);
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@@ -1057,16 +1064,22 @@ void cWorld::Tick(std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_La
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TickWeather(static_cast<float>(a_Dt.count()));
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if (m_WorldAge - m_LastSave > std::chrono::minutes(5)) // Save each 5 minutes
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{
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SaveAllChunks();
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}
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if (m_WorldAge - m_LastUnload > std::chrono::seconds(10)) // Unload every 10 seconds
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if (m_WorldAge - m_LastChunkCheck > std::chrono::seconds(10))
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{
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// Unload every 10 seconds
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UnloadUnusedChunks();
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}
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if (m_WorldAge - m_LastSave > std::chrono::minutes(5))
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{
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// Save every 5 minutes
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SaveAllChunks();
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}
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else if (GetNumUnusedDirtyChunks() > m_UnusedDirtyChunksCap)
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{
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// Save if we have too many dirty unused chunks
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SaveAllChunks();
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}
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}
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}
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@@ -2964,7 +2977,7 @@ bool cWorld::HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) const
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void cWorld::UnloadUnusedChunks(void)
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{
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m_LastUnload = std::chrono::duration_cast<cTickTimeLong>(m_WorldAge);
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m_LastChunkCheck = std::chrono::duration_cast<cTickTimeLong>(m_WorldAge);
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m_ChunkMap->UnloadUnusedChunks();
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}
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@@ -3578,7 +3591,7 @@ unsigned int cWorld::GetNumPlayers(void)
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int cWorld::GetNumChunks(void) const
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size_t cWorld::GetNumChunks(void) const
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{
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return m_ChunkMap->GetNumChunks();
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}
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@@ -3587,6 +3600,15 @@ int cWorld::GetNumChunks(void) const
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size_t cWorld::GetNumUnusedDirtyChunks(void) const
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{
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return m_ChunkMap->GetNumUnusedDirtyChunks();
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}
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void cWorld::GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue)
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{
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m_ChunkMap->GetChunkStats(a_NumValid, a_NumDirty);
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