Configurable dirty unused chunk cap to avoid RAM overuse (#3359)
Configurable dirty unused chunk cap to avoid RAM overuse
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@@ -2582,6 +2582,7 @@ end
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GetMinNetherPortalWidth = { Params = "", Return = "number", Notes = "Returns the minimum width for a nether portal" },
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GetName = { Params = "", Return = "string", Notes = "Returns the name of the world, as specified in the settings.ini file." },
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GetNumChunks = { Params = "", Return = "number", Notes = "Returns the number of chunks currently loaded." },
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GetNumUnusedDirtyChunks = { Params = "", Return = "number", Notes = "Returns the number of unused dirty chunks. That's the number of chunks that we can save and then unload." },
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GetScoreBoard = { Params = "", Return = "{{cScoreBoard}}", Notes = "Returns the {{cScoreBoard|ScoreBoard}} object used by this world. " },
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GetSeed = { Params = "", Return = "number", Notes = "Returns the seed of the world." },
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GetSignLines = { Params = "BlockX, BlockY, BlockZ", Return = "IsValid, [Line1, Line2, Line3, Line4]", Notes = "Returns true and the lines of a sign at the specified coords, or false if there is no sign at the coords." },
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