Add entity invulnerable
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@@ -15,7 +15,7 @@ class cPassiveAggressiveMonster :
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public:
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cPassiveAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
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virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
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virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
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} ;
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