Add entity invulnerable
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@@ -19,9 +19,12 @@ cPassiveAggressiveMonster::cPassiveAggressiveMonster(const AString & a_ConfigNam
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void cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
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bool cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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super::DoTakeDamage(a_TDI);
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if (!super::DoTakeDamage(a_TDI))
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{
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return false;
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}
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if ((m_Target != NULL) && (m_Target->IsPlayer()))
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{
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@@ -30,6 +33,7 @@ void cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
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m_EMState = CHASING;
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}
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}
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return true;
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}
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