Add entity invulnerable
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@@ -498,7 +498,7 @@ protected:
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virtual void Destroyed(void);
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/** Filters out damage for creative mode/friendly fire */
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virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
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virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
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/** Stops players from burning in creative mode */
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virtual void TickBurning(cChunk & a_Chunk) override;
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